Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users.
Popular highlights include:
- Polygon Modeling
- Sub-D Modeling
- High Dynamic Range Images (HDRI)
- Shader Network Creation
- Dirt maps
- Adobe Illustrator Curves
- Applying Textures
- Rendering in mental ray
- Bonus Textures from Total Textures
Lesson Outline:
1. | Introduction and project overview | 1:31 |
2. | Setting up Image Planes | 6:06 |
3. | Working with the Supporting Arm of the Spoiler | 6:24 |
4. | Converting Support Arm to Subdivision Surface, Adding Creases | 5:59 |
5. | Building the Wing and End Pieces for the Spoiler | 8:18 |
6. | Building the Recess in the Rear Bumper for the Tailpipe | 7:03 |
7. | Building the Tailpipe | 6:35 |
8. | Building the Air Intakes for the Ground Effects | 8:56 |
9. | Building Air Scoops for the Hood | 6:03 |
10. | Building the First Curve for the New Tire Rims | 6:31 |
11. | Building the Curves for the Lug Nut Sockets | 7:11 |
12. | Building the Final Curves for the Tire Rims | 7:39 |
13. | Creating Geometry for the Rims | 5:43 |
14. | Finishing the Tire Rim | 8:14 |
15. | Creating a Decal for the Car Hood | 8:55 |
16. | Assembling a Car Paint Shader | 6:53 |
17. | Applying the Decal to the Hood | 7:40 |
18. | Creating the Mud Map for the Front of the Car | 6:43 |
19. | Creating the Additional Textures and Decals for the Side of the Car | 8:16 |
20. | Assigning Side Textures and Decals in Maya | 8:51 |
21. | Creating Geometry for the Front Grill | 5:06 |
22. | Finishing the Front Grill | 9:42 |
23. | Fixing Reversed Textures | 12:01 |
24. | About Textures Used in this Kit | 0:46 |
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