Sunday, July 19, 2009

T0661 - Digital Tutors - Animating Cartoon Characters in Maya


Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users.



Popular highlights include:

  • Polygon Modeling

  • Sub-D Modeling

  • High Dynamic Range Images (HDRI)

  • Shader Network Creation

  • Dirt maps

  • Adobe Illustrator Curves

  • Applying Textures

  • Rendering in mental ray

  • Bonus Textures from Total Textures


Lesson Outline:




























































































































1.


Introduction and project overview

1:31



2.


Setting up Image Planes

6:06



3.


Working with the Supporting Arm of the Spoiler

6:24



4.


Converting Support Arm to Subdivision Surface, Adding Creases

5:59



5.


Building the Wing and End Pieces for the Spoiler

8:18



6.


Building the Recess in the Rear Bumper for the Tailpipe

7:03



7.


Building the Tailpipe

6:35



8.


Building the Air Intakes for the Ground Effects

8:56



9.


Building Air Scoops for the Hood

6:03



10.


Building the First Curve for the New Tire Rims

6:31



11.


Building the Curves for the Lug Nut Sockets

7:11



12.


Building the Final Curves for the Tire Rims

7:39



13.


Creating Geometry for the Rims

5:43



14.


Finishing the Tire Rim

8:14



15.


Creating a Decal for the Car Hood

8:55



16.


Assembling a Car Paint Shader

6:53



17.


Applying the Decal to the Hood

7:40



18.


Creating the Mud Map for the Front of the Car

6:43



19.


Creating the Additional Textures and Decals for the Side of the Car

8:16



20.


Assigning Side Textures and Decals in Maya

8:51



21.


Creating Geometry for the Front Grill

5:06



22.


Finishing the Front Grill

9:42



23.


Fixing Reversed Textures

12:01



24.


About Textures Used in this Kit

0:46


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