Sunday, July 19, 2009

T0664 - Digital Tutors - Introduction to Maya Animation - Walk Cycle



Digital-tutors: Introduction to Maya Animation: Walk Cycle

Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.

Popular highlights include:

  • Walk Cycle Diagram

  • Layering Body Mechanics

  • Follow Through and Weight

  • MEL Scripting for Animators

  • Transforming Male Walk into Female Walk

  • Translating Walk Cycle Forward

  • Keying in Channel Box

  • Graph Editor

  • Insert Key Tool

  • Breaking Tangents to Create the Illusion of Weight

  • Editing Tangents for Seamless Cycling

  • Cycling with Pre and Post Infinity


* Project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our "Character Setup in Maya" training kit.

Lesson Outline:






















































































































1.Introduction and project overview0:52
2.Setting up the workspace, Introduction to MEL12:45
3.Using the MEL script and loading it as a shortcut key5:33
4.Analyzing the walk cycle, and setting our first pose12:33
5.Setting the Down pose and breaking tangents8:20
6.Building the Passing pose and modifying the feet8:49
7.Modifying the hips to create the Peak pose12:48
8.Adjusting the heal pivot to create a sense of muscles5:34
9.Moving the feet in X to balance the body4:45
10.Adding side-to-side movement to the feet to simulate the ankle4:00
11.Animating the upper body and adding follow through9:14
12.Shifting the hips to balance the body over the foot2:56
13.Animating the hip sway to give the mid-body some weight6:15
14.Rotating the chest control to add a sense of locomotion4:16
15.Shoulder twisting will be used to help the body move the arms5:34
16.Adjusting and animating the upper arms4:57
17.Animating the lower arms and adding follow through8:21
18.Animating the wrists to add weight to the arms5:27
19.Adjusting the scapula to get some rotation in the shoulder4:16
20.Rotating the shoulders in X to create forward movement8:17
21.Adding final tweaks to fix any interpenetration3:38
22.Bonus Lesson: Adding forward translation to the character so it moves forward3:15
23.Bonus Lesson: Converting the male walk cycle into a female walk cycle13:14

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