Digital-tutors: Introduction to Maya Animation: Walk Cycle
Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.
Popular highlights include:
- Walk Cycle Diagram
- Layering Body Mechanics
- Follow Through and Weight
- MEL Scripting for Animators
- Transforming Male Walk into Female Walk
- Translating Walk Cycle Forward
- Keying in Channel Box
- Graph Editor
- Insert Key Tool
- Breaking Tangents to Create the Illusion of Weight
- Editing Tangents for Seamless Cycling
- Cycling with Pre and Post Infinity
* Project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our "Character Setup in Maya" training kit.
Lesson Outline:
1. | Introduction and project overview | 0:52 |
2. | Setting up the workspace, Introduction to MEL | 12:45 |
3. | Using the MEL script and loading it as a shortcut key | 5:33 |
4. | Analyzing the walk cycle, and setting our first pose | 12:33 |
5. | Setting the Down pose and breaking tangents | 8:20 |
6. | Building the Passing pose and modifying the feet | 8:49 |
7. | Modifying the hips to create the Peak pose | 12:48 |
8. | Adjusting the heal pivot to create a sense of muscles | 5:34 |
9. | Moving the feet in X to balance the body | 4:45 |
10. | Adding side-to-side movement to the feet to simulate the ankle | 4:00 |
11. | Animating the upper body and adding follow through | 9:14 |
12. | Shifting the hips to balance the body over the foot | 2:56 |
13. | Animating the hip sway to give the mid-body some weight | 6:15 |
14. | Rotating the chest control to add a sense of locomotion | 4:16 |
15. | Shoulder twisting will be used to help the body move the arms | 5:34 |
16. | Adjusting and animating the upper arms | 4:57 |
17. | Animating the lower arms and adding follow through | 8:21 |
18. | Animating the wrists to add weight to the arms | 5:27 |
19. | Adjusting the scapula to get some rotation in the shoulder | 4:16 |
20. | Rotating the shoulders in X to create forward movement | 8:17 |
21. | Adding final tweaks to fix any interpenetration | 3:38 |
22. | Bonus Lesson: Adding forward translation to the character so it moves forward | 3:15 |
23. | Bonus Lesson: Converting the male walk cycle into a female walk cycle | 13:14 |
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