Friday, May 15, 2009

T0507 - Digital Tutor ZBrush Caracter Creation

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Image and video hosting by TinyPic

Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.Popular highlights include:

  • Creating ZSphere Base Meshes

  • Adding ZSpheres Symmetrically

  • Making Adaptive Skins

  • Creating Custom Alphas

  • Stylized Sculpting

  • Character Proportions

  • Look and Appeal

  • Creating Hard-surface Models with Topology Tools

  • Modifying Subtools with Subtool Master

  • Prototyping Clothing and Accessories

  • Creating Clothing with the Topology Tools

  • Extracting Clothing from Existing Geometry

  • Using Subtool Master with Materials

  • Transforming ZSpheres

  • Sculpting Detail into Meshes

  • Sculpting Fine Detail with Alphas and Strokes

  • Selecting Geometry using Polygroups

  • Deleting Geometry

  • Creating Fitted Accessories with Topology Tools

  • Extracting Geometry from Existing Meshes

  • Appending Subtools

  • Subtool Master to Manipulate Subtools

  • Using Masks Creatively with Primitives

  • Converting Primitives to Polygon Meshes


Lesson Outline:








































































































































































1.Introduction and Project Overview1:45
2.Blocking in the body with ZSpheres11:28
3.Building the hand with ZSpheres12:57
4.Creating the adaptive skin4:08
5.Using the Move brush to shape the body8:00
6.Refining the shape of the hands7:00
7.Refining the shape of the feet7:51
8.Shaping the character's head7:13
9.Blocking in large muscle shapes14:18
10.Creating hard edges with custom alphas6:56
11.Adding stylized lines to the form of the body10:24
12.Stylizing the face and head10:38
13.Detailing the hands and arms9:48
14.Detailing the feet and legs8:51
15.Building the cape using the Topology tools9:38
16.Finishing the base cape geometry8:40
17.Sculpting the character's cape6:18
18.Using Extract to create costume elements6:35
19.Using Topology to create the mask5:52
20.Creating the canisters with ZBrush primitives5:11
21.Extracting a strap for the power canisters6:41
22.Building a base for the gun5:34
23.Detailing the gun9:05
24.Adding the canister slot and tubes to the gun5:41
25.Finishing and merging the gun4:48
26.Adding straps and placing the gun6:20
27.Extracting the character's eyes9:15
28.Adding the cape snaps5:13
29.Creating the belt emblem with the Topology tools5:40
30.Finishing the belt emblem9:12
31.Adding materials to the character5:50
32.Creating costume variations - The Anti-hero13:31

Total Run Time:


4:10:38

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