Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.Popular highlights include:
- Creating ZSphere Base Meshes
- Adding ZSpheres Symmetrically
- Making Adaptive Skins
- Creating Custom Alphas
- Stylized Sculpting
- Character Proportions
- Look and Appeal
- Creating Hard-surface Models with Topology Tools
- Modifying Subtools with Subtool Master
- Prototyping Clothing and Accessories
- Creating Clothing with the Topology Tools
- Extracting Clothing from Existing Geometry
- Using Subtool Master with Materials
- Transforming ZSpheres
- Sculpting Detail into Meshes
- Sculpting Fine Detail with Alphas and Strokes
- Selecting Geometry using Polygroups
- Deleting Geometry
- Creating Fitted Accessories with Topology Tools
- Extracting Geometry from Existing Meshes
- Appending Subtools
- Subtool Master to Manipulate Subtools
- Using Masks Creatively with Primitives
- Converting Primitives to Polygon Meshes
Lesson Outline:
| 1. | Introduction and Project Overview | 1:45 |
| 2. | Blocking in the body with ZSpheres | 11:28 |
| 3. | Building the hand with ZSpheres | 12:57 |
| 4. | Creating the adaptive skin | 4:08 |
| 5. | Using the Move brush to shape the body | 8:00 |
| 6. | Refining the shape of the hands | 7:00 |
| 7. | Refining the shape of the feet | 7:51 |
| 8. | Shaping the character's head | 7:13 |
| 9. | Blocking in large muscle shapes | 14:18 |
| 10. | Creating hard edges with custom alphas | 6:56 |
| 11. | Adding stylized lines to the form of the body | 10:24 |
| 12. | Stylizing the face and head | 10:38 |
| 13. | Detailing the hands and arms | 9:48 |
| 14. | Detailing the feet and legs | 8:51 |
| 15. | Building the cape using the Topology tools | 9:38 |
| 16. | Finishing the base cape geometry | 8:40 |
| 17. | Sculpting the character's cape | 6:18 |
| 18. | Using Extract to create costume elements | 6:35 |
| 19. | Using Topology to create the mask | 5:52 |
| 20. | Creating the canisters with ZBrush primitives | 5:11 |
| 21. | Extracting a strap for the power canisters | 6:41 |
| 22. | Building a base for the gun | 5:34 |
| 23. | Detailing the gun | 9:05 |
| 24. | Adding the canister slot and tubes to the gun | 5:41 |
| 25. | Finishing and merging the gun | 4:48 |
| 26. | Adding straps and placing the gun | 6:20 |
| 27. | Extracting the character's eyes | 9:15 |
| 28. | Adding the cape snaps | 5:13 |
| 29. | Creating the belt emblem with the Topology tools | 5:40 |
| 30. | Finishing the belt emblem | 9:12 |
| 31. | Adding materials to the character | 5:50 |
| 32. | Creating costume variations - The Anti-hero | 13:31 |
Total Run Time: | 4:10:38 |
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