Saturday, May 23, 2009

T0523 - Digital Tutors - Zbrush character and scene development

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Image and video hosting by TinyPic

Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.Popular highlights include:

  • Composition and Layout

  • Working from Sketch

  • Creating ZSphere Base

  • Adaptive Skins

  • Character Posing

  • Re-working Topology

  • Quick Shaping the Model

  • Character Interaction

  • Adding Multiple Pieces with ZSpheres

  • Appending Subtools

  • Adding Temporary Materials

  • Custom Alphas and Textures

  • Exaggerating Features for Appeal

  • Creating UVs in ZBrush

  • Polypainting

  • Converting Polypaints to Texture Maps

  • Exporting Displacement Maps

  • Exporting Normal Maps

  • Exporting Geometry from ZBrush

  • Importing Geometry into Maya

  • 3-point Lighting Setup

  • Camera Placement

  • Subsurface Scattering Effects

  • Approximations for High-quality Displacement

  • Using Final Gather with Subsurface Scattering

  • Adjusting Render Stats of Objects

  • Rendering Scenes in Multiple Passes

  • Outputting Color, Occlusion, and Depth Passes

  • Compositing Multiple Passes with Photoshop

  • Depth-of-field Effects to Final Render


Lesson Outline:































































































































































































































1.Introduction and Project Overview0:58
2.Building the ZSphere skeleton8:07
3.Finishing the ZSphere skeleton12:24
4.Positioning the adaptive skin5:53
5.Creating the basic shapes5:50
6.Redrawing the mouth topology11:52
7.Adding the eyes8:14
8.Sculpting the body9:09
9.Shaping the tentacles7:45
10.Sculpting the mouth area8:04
11.Adding the tongue with ZSpheres8:04
12.Shaping and sculpting the tongue6:07
13.Sculpting the inside of the mouth11:49
14.Building the fish with ZSpheres7:39
15.Detailing the fish10:49
16.Adding the teeth8:28
17.Adding the saliva and hair8:18
18.Previewing with materials4:20
19.Polypainting the squid's body10:48
20.Using custom alphas to detail the tentacles5:09
21.Painting the eyes4:21
22.Painting the tongue5:42
23.Painting the fish7:23
24.Detailing and painting the ground6:40
25.Preparing assets for export and creating UVs5:20
26.Exporting textures from ZBrush6:10
27.Exporting geometry from ZBrush4:58
28.Exporting normal and displacement maps6:04
29.Importing ZBrush geometry into Maya6:18
30.Adding lights to Maya scene7:06
31.Adding materials to characters' eyes and teeth9:16
32.Creating subsurface materials for character's body9:16
33.Connecting color maps to SSS materials9:33
34.Creating a SSS back scattering map in ZBrush11:14
35.Building SSS shader for character's toungue11:08
36.Adjusting render stats of geometry for proper reflections and refractions9:07
37.Creating pools of water under the squid character10:55
38.Independently controlling final gather and reflection results5:51
39.Utilizing approxinations for high quality displacement effects12:09
40.Finalizing light setup9:36
41.Setting up render layers in Maya13:56
42.Compositing color and occlusion passes in Photoshop8:19
43.Adding depth-of-field effects and retouching image in Photoshop6:30

Total Run Time:


5:46:60

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