Showing posts with label Houdini 9. Show all posts
Showing posts with label Houdini 9. Show all posts

Friday, October 2, 2009

T0697 - The Gnomon Workshop - Houdini 101 Interface and Workflow


Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced. These examples can be used with the apprentice version of the software available at

Code:

www.sidefx.com


.

Over 5 1/2 hours of lecture.

Product Code: GHE01



Interface Overview
Procedural Animation
Procedural Modeling
Metaballs
Animation With Audio Data

Particle Animation Setup
Basic Shader Creation
Shader Vector Operations
Sharing Data Within Houdini
Expression Writing

01: Finding Help and Using Example Hip Files
02: Learning the GUI, Building a Desktop
03: Basics of Modeling and Animation
04: Using Audio Files to Animate Geometry and Particles
05: NURBS Modeling
06: Introduction to VOP Surface Shader Creation
07: Using 2D Images for Effects Modeling
08: Houdini Speak: Jargon and Slang
09: List of Surface Operators and Expressions
10: About the Cover Art

Saturday, June 27, 2009

T0556 - CARDAN FX - Houdini tutorials



These are all of the houdini tutorials from CARDAN FX Animation and VFX Training on line website except the new RBD ones (i don't have them).Files are .mp4 , .swf and .mov. Enjoy!

HOUDINI The great escape "CLOTH"

The most complete training about Cloth for Houdini 9.5
One of the most powerful tools for creating digital clothing and simulations. Cloth simulations is a part of the DOP system and it aids artists to the creation of realistic and stylized animated cloth for characters, objects, or other visual effects. In this chapter we will introduce you to the fundamentals of working with Cloth through a series of examples and walk through exercises.
Basics HOUDINI The great escape Vol.1 ( From the Interface to attributes )
This is the most intensive course on the web, in this series of videos we'll explore a lot of different tools in this amazing program, you will learn how to use the interface and how to manipulate different levels of networks, at the end of this course you should have a really good idea of how Houdini uses the system of nodes and you will learn the basics of 3d ,about groups and options for modeling.

Render: RENDERING WITH MANTRA
In this series of videos we will explore some of the basic features of the Mantra engine.
Shaders

HOUDINI The great escape Vol.1 ( Intro to Materials and Shaders in Houdini )
With out materials and textures our objects and scenes are going to look empty. In this series of videos you will learn some of the different methods and materials that you can use inside Houdini to apply textures on to your objects.
Illumination
HOUDINI The great escape Vol.1 ( Intro to lights and illumination )
Lights are really important in 3d , we can represent depth and create different emotions depending which settings we apply on them. Here you will learn different methods for illumination and some of the basic parameters of lights.
Dynamics
HOUDINI The great escape Vol.2 ( Intro to Dynamics )
Here you will find some interesting tutorials about the powerful dynamics system build in Houdini.
Particles
HOUDINI The great escape Vol.2 ( Intro to Particles )
Let's get started with the powerful system of particles inside Houdini.
Particle Fluids
HOUDINI The great escape Vol.2 ( Intro to Particle Fluids)
Let's get started with the powerful system of particle fluids inside Houdini and learn how to set up different kind of liquids.
Dust to geo
Dust to Geo
From the sideFX forum

Saturday, March 21, 2009

T0498 - Digital Tutors Introduction to Dynamics in Houdini

Image and video hosting by TinyPic


Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains 4 hours of project-driven training for artists learning particle and dynamics tools in Houdini.Includes free Houdini Apprentice Learning Edition!

Popular highlights include:

  • Particle Simulation and Events

  • Particle Rendering

  • Rigid Body Dynamics

  • Paint-based Geometry Shatter

  • Rigid Body Fractures

  • Dynamics CHOPs

  • Particle Based Fluids

  • Fluid Emission and Interaction

  • Animated Sprites

  • Cloth Basics

  • Cloth Parameters

  • Fur and Guide Attributes

  • Wire Dynamics

  • Wire-driven Geometry

  • Groups and Partitions

  • Forces and Expressions


Lesson Outline:




























































































































































































1.Anatomy of a particle simulation5:45
2.Emission from a location5:47
3.Emission from geometry5:26
4.Emitting particles along surface normal direction5:12
5.Animating emitters to affect particle flow7:07
6.Driving particles with Forces5:16
7.Increasing particle emission2:53
8.Colliding particles with objects5:29
9.Rendering particles via geometry6:06
10.Building a quick pinwheel firecracker5:21
11.Using Events to split sparks on collision6:02
12.Collecting particle streams9:07
13.Using the Render POP6:06
14.Particle sequences and motion blur8:12
15.Setting up particles as sprites5:53
16.Animating sprites with expressions6:22
17.Creating animation on the sprites9:06
18.Using Vex Builder for Mantra-ready sprites6:18
19.Introducing rigid body dynamics5:11
20.Making many rigid bodies by RBD Point Object5:09
21.Making initial states for RBD simulations3:12
22.Creating dynamic shards via color-based groups (part 1)6:28
23.Creating dynamic shards via color-based groups (part 2)5:25
24.Rigid body constraints9:57
25.Introduction to particle-based fluids8:32
26.Particle-based fluid emission8:51
27.Making cloth objects5:44
28.Cloth properties - density, resistance and resolution7:524
29.Dealing with cloth collisions8:07
30.Making wire simulations7:19
31.Using the Fur SOP with wires4:05
32.Guide attributes in the Fur SOP6:02
33.Wire-based geometry5:08
34.Deforming geometry with wires6:11
35.Wires and cloth6:09
36.Using impact data with CHOPs9:03

Total Run Time:


3:49:53

T0487 - The Gnomon Workshop - Houdini Rigid Body Dynamics



Houdini's dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini’s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.



Over 5 1/2 hours of lecture

Product Code: CZE01









RBD Objects
Explosions and Fractured Objects
Constraints
Solvers
Forces


Tweaking Simulations
Managing Object Relationships
Integrating Simulations with Other Effects




01: Introduction
02: RBD Object Parameters
03: Case Study 1 - Dominoes
04: Collision Geometry and SDFs
05: Fractured and Glue Objects
06: Case Study 2 - Bowling
07: Object Affector Relationships
08: Animating Simulation Parameters
09: Constraints
10: Case Study 3 - Newton's Cradle
11: Extracting Simulation Information
12: DOPs Expressions
13: Solvers
14: Case Study 4 - Building Collapse
15: Forces
16: Case Study 5 - Crashing Train
17: Global Simulation Parameters

Saturday, March 7, 2009

T0444 - Gnomon Houdini 101 Interface and Workflow

Image and video hosting by TinyPic
Image and video hosting by TinyPic

Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced. These examples can be used with the apprentice version of the software available at www.sidefx.com.

Over 5 1/2 hours of lecture.

Product Code: GHE01









Interface Overview
Procedural Animation
Procedural Modeling
Metaballs
Animation With Audio Data


Particle Animation Setup
Basic Shader Creation
Shader Vector Operations
Sharing Data Within Houdini
Expression Writing




01: Finding Help and Using Example Hip Files
02: Learning the GUI, Building a Desktop
03: Basics of Modeling and Animation
04: Using Audio Files to Animate Geometry and Particles
05: NURBS Modeling
06: Introduction to VOP Surface Shader Creation
07: Using 2D Images for Effects Modeling
08: Houdini Speak: Jargon and Slang
09: List of Surface Operators and Expressions
10: About the Cover Art

T0428- Digital Tutors - Introduction to Houdini 9

Image and video hosting by TinyPic
Image and video hosting by TinyPic

Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.

Includes free Houdini Apprentice Learning Edition!

Popular highlights include:

  • Houdini Interface Overview

  • View Navigation

  • Object Transformations

  • Node-Based Workflow

  • Using the Network Editor

  • Building Various Networks

  • Using Shelf Tools

  • Parenting

  • Path Animation

  • Overview of Operators

  • Shading and Texturing

  • Rendering

  • Direct Lighting

  • Ambient Occlusion

  • Duplicating, Copying and Stamping

  • Particle Effects

  • Rigid Body Simulations

  • Modeling with NURBS and Polygons

  • Creating and Installing Digital Assets

  • Animating with Bones

  • Keyframe Animation

  • Animating with Expressions

  • Using the Channel Editor


Lesson Outline:







































































































































































































































































1.First look at the Houdini interface7:17
2.Basic viewport navigation8:11
3.Display modes and options6:26
4.Basic transformations8:08
5.Parenting6:31
6.Transformation options5:57
7.Power of parameters4:05
8.Basics of animation6:09
9.Completing the mousetrap animation7:24
10.Primitive types7:11
11.Object level and geometry level6:01
12.Nodes exercise (part 1)4:56
13.Nodes exercise (part 2)6:41
14.Surface node flags exercise (part 1)8:17
15.Surface node flags exercise (part 2)8:27
16.Overview of operators9:00
17.Working with shaders9:26
18.Cameras and rendering sequences10:06
19.Node-based modeling (part 1) - building the cheese5:19
20.Node-based modeling (part 2) - making holes5:22
21.Node-based modeling (part 3) - creating many holes6:19
22.Node-based modeling (part 4) - using Metaballs4:58
23.Node-based modeling (part 5) - arranging networks8:00
24.Stamping7:14
25.Basics of Rigid body dynamics5:40
26.Duplicate rigid body objects7:10
27.Polygon box modeling6:15
28.NURBS modeling6:48
29.Finishing the model11:10
30.Unwrapping (part 1) - UV Project5:13
31.Unwrapping (part 2) - multiple UV projections5:32
32.Unwrapping (part 3) - UV unwrap and transform5:27
33.Applying the texture7:06
34.Animating with expressions5:45
35.Rigging and capturing3:42
36.Animating with the channel editor6:13
37.Repeating animations5:42
38.Making objects for particles5:00
39.Emitting particles5:01
40.How to emit a fixed number of particles7:00
41.Particle copying and particle instancing5:53
42.Particle collision and particle interaction6:45
43.Refining the particle motion5:12
44.Shadows and ambient occlusion7:56
45.Rendering particle instances2:55
46.Rendering the dynamics sequence3:04
47.Creating digital assets5:33
48.Exposing parameters in digital assets5:05
49.Bonus Lesson: Houdini Exchange3:29
50.Bonus Lesson: command line tools3:20
51.Conclusion1:00

Total Run Time:


5:16:21