Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.
Includes free Houdini Apprentice Learning Edition!
Popular highlights include:
- Houdini Interface Overview
- View Navigation
- Object Transformations
- Node-Based Workflow
- Using the Network Editor
- Building Various Networks
- Using Shelf Tools
- Parenting
- Path Animation
- Overview of Operators
- Shading and Texturing
- Rendering
- Direct Lighting
- Ambient Occlusion
- Duplicating, Copying and Stamping
- Particle Effects
- Rigid Body Simulations
- Modeling with NURBS and Polygons
- Creating and Installing Digital Assets
- Animating with Bones
- Keyframe Animation
- Animating with Expressions
- Using the Channel Editor
Lesson Outline:
1. | First look at the Houdini interface | 7:17 |
2. | Basic viewport navigation | 8:11 |
3. | Display modes and options | 6:26 |
4. | Basic transformations | 8:08 |
5. | Parenting | 6:31 |
6. | Transformation options | 5:57 |
7. | Power of parameters | 4:05 |
8. | Basics of animation | 6:09 |
9. | Completing the mousetrap animation | 7:24 |
10. | Primitive types | 7:11 |
11. | Object level and geometry level | 6:01 |
12. | Nodes exercise (part 1) | 4:56 |
13. | Nodes exercise (part 2) | 6:41 |
14. | Surface node flags exercise (part 1) | 8:17 |
15. | Surface node flags exercise (part 2) | 8:27 |
16. | Overview of operators | 9:00 |
17. | Working with shaders | 9:26 |
18. | Cameras and rendering sequences | 10:06 |
19. | Node-based modeling (part 1) - building the cheese | 5:19 |
20. | Node-based modeling (part 2) - making holes | 5:22 |
21. | Node-based modeling (part 3) - creating many holes | 6:19 |
22. | Node-based modeling (part 4) - using Metaballs | 4:58 |
23. | Node-based modeling (part 5) - arranging networks | 8:00 |
24. | Stamping | 7:14 |
25. | Basics of Rigid body dynamics | 5:40 |
26. | Duplicate rigid body objects | 7:10 |
27. | Polygon box modeling | 6:15 |
28. | NURBS modeling | 6:48 |
29. | Finishing the model | 11:10 |
30. | Unwrapping (part 1) - UV Project | 5:13 |
31. | Unwrapping (part 2) - multiple UV projections | 5:32 |
32. | Unwrapping (part 3) - UV unwrap and transform | 5:27 |
33. | Applying the texture | 7:06 |
34. | Animating with expressions | 5:45 |
35. | Rigging and capturing | 3:42 |
36. | Animating with the channel editor | 6:13 |
37. | Repeating animations | 5:42 |
38. | Making objects for particles | 5:00 |
39. | Emitting particles | 5:01 |
40. | How to emit a fixed number of particles | 7:00 |
41. | Particle copying and particle instancing | 5:53 |
42. | Particle collision and particle interaction | 6:45 |
43. | Refining the particle motion | 5:12 |
44. | Shadows and ambient occlusion | 7:56 |
45. | Rendering particle instances | 2:55 |
46. | Rendering the dynamics sequence | 3:04 |
47. | Creating digital assets | 5:33 |
48. | Exposing parameters in digital assets | 5:05 |
49. | Bonus Lesson: Houdini Exchange | 3:29 |
50. | Bonus Lesson: command line tools | 3:20 |
51. | Conclusion | 1:00 |
Total Run Time: | 5:16:21 |
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