Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.
Includes free Houdini Apprentice Learning Edition!
Popular highlights include:
- Houdini Interface Overview
- View Navigation
- Object Transformations
- Node-Based Workflow
- Using the Network Editor
- Building Various Networks
- Using Shelf Tools
- Parenting
- Path Animation
- Overview of Operators
- Shading and Texturing
- Rendering
- Direct Lighting
- Ambient Occlusion
- Duplicating, Copying and Stamping
- Particle Effects
- Rigid Body Simulations
- Modeling with NURBS and Polygons
- Creating and Installing Digital Assets
- Animating with Bones
- Keyframe Animation
- Animating with Expressions
- Using the Channel Editor
Lesson Outline:
| 1. | First look at the Houdini interface | 7:17 |
| 2. | Basic viewport navigation | 8:11 |
| 3. | Display modes and options | 6:26 |
| 4. | Basic transformations | 8:08 |
| 5. | Parenting | 6:31 |
| 6. | Transformation options | 5:57 |
| 7. | Power of parameters | 4:05 |
| 8. | Basics of animation | 6:09 |
| 9. | Completing the mousetrap animation | 7:24 |
| 10. | Primitive types | 7:11 |
| 11. | Object level and geometry level | 6:01 |
| 12. | Nodes exercise (part 1) | 4:56 |
| 13. | Nodes exercise (part 2) | 6:41 |
| 14. | Surface node flags exercise (part 1) | 8:17 |
| 15. | Surface node flags exercise (part 2) | 8:27 |
| 16. | Overview of operators | 9:00 |
| 17. | Working with shaders | 9:26 |
| 18. | Cameras and rendering sequences | 10:06 |
| 19. | Node-based modeling (part 1) - building the cheese | 5:19 |
| 20. | Node-based modeling (part 2) - making holes | 5:22 |
| 21. | Node-based modeling (part 3) - creating many holes | 6:19 |
| 22. | Node-based modeling (part 4) - using Metaballs | 4:58 |
| 23. | Node-based modeling (part 5) - arranging networks | 8:00 |
| 24. | Stamping | 7:14 |
| 25. | Basics of Rigid body dynamics | 5:40 |
| 26. | Duplicate rigid body objects | 7:10 |
| 27. | Polygon box modeling | 6:15 |
| 28. | NURBS modeling | 6:48 |
| 29. | Finishing the model | 11:10 |
| 30. | Unwrapping (part 1) - UV Project | 5:13 |
| 31. | Unwrapping (part 2) - multiple UV projections | 5:32 |
| 32. | Unwrapping (part 3) - UV unwrap and transform | 5:27 |
| 33. | Applying the texture | 7:06 |
| 34. | Animating with expressions | 5:45 |
| 35. | Rigging and capturing | 3:42 |
| 36. | Animating with the channel editor | 6:13 |
| 37. | Repeating animations | 5:42 |
| 38. | Making objects for particles | 5:00 |
| 39. | Emitting particles | 5:01 |
| 40. | How to emit a fixed number of particles | 7:00 |
| 41. | Particle copying and particle instancing | 5:53 |
| 42. | Particle collision and particle interaction | 6:45 |
| 43. | Refining the particle motion | 5:12 |
| 44. | Shadows and ambient occlusion | 7:56 |
| 45. | Rendering particle instances | 2:55 |
| 46. | Rendering the dynamics sequence | 3:04 |
| 47. | Creating digital assets | 5:33 |
| 48. | Exposing parameters in digital assets | 5:05 |
| 49. | Bonus Lesson: Houdini Exchange | 3:29 |
| 50. | Bonus Lesson: command line tools | 3:20 |
| 51. | Conclusion | 1:00 |
Total Run Time: | 5:16:21 |
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