Saturday, March 7, 2009

T0428- Digital Tutors - Introduction to Houdini 9

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Image and video hosting by TinyPic

Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists.

Includes free Houdini Apprentice Learning Edition!

Popular highlights include:

  • Houdini Interface Overview

  • View Navigation

  • Object Transformations

  • Node-Based Workflow

  • Using the Network Editor

  • Building Various Networks

  • Using Shelf Tools

  • Parenting

  • Path Animation

  • Overview of Operators

  • Shading and Texturing

  • Rendering

  • Direct Lighting

  • Ambient Occlusion

  • Duplicating, Copying and Stamping

  • Particle Effects

  • Rigid Body Simulations

  • Modeling with NURBS and Polygons

  • Creating and Installing Digital Assets

  • Animating with Bones

  • Keyframe Animation

  • Animating with Expressions

  • Using the Channel Editor


Lesson Outline:







































































































































































































































































1.First look at the Houdini interface7:17
2.Basic viewport navigation8:11
3.Display modes and options6:26
4.Basic transformations8:08
5.Parenting6:31
6.Transformation options5:57
7.Power of parameters4:05
8.Basics of animation6:09
9.Completing the mousetrap animation7:24
10.Primitive types7:11
11.Object level and geometry level6:01
12.Nodes exercise (part 1)4:56
13.Nodes exercise (part 2)6:41
14.Surface node flags exercise (part 1)8:17
15.Surface node flags exercise (part 2)8:27
16.Overview of operators9:00
17.Working with shaders9:26
18.Cameras and rendering sequences10:06
19.Node-based modeling (part 1) - building the cheese5:19
20.Node-based modeling (part 2) - making holes5:22
21.Node-based modeling (part 3) - creating many holes6:19
22.Node-based modeling (part 4) - using Metaballs4:58
23.Node-based modeling (part 5) - arranging networks8:00
24.Stamping7:14
25.Basics of Rigid body dynamics5:40
26.Duplicate rigid body objects7:10
27.Polygon box modeling6:15
28.NURBS modeling6:48
29.Finishing the model11:10
30.Unwrapping (part 1) - UV Project5:13
31.Unwrapping (part 2) - multiple UV projections5:32
32.Unwrapping (part 3) - UV unwrap and transform5:27
33.Applying the texture7:06
34.Animating with expressions5:45
35.Rigging and capturing3:42
36.Animating with the channel editor6:13
37.Repeating animations5:42
38.Making objects for particles5:00
39.Emitting particles5:01
40.How to emit a fixed number of particles7:00
41.Particle copying and particle instancing5:53
42.Particle collision and particle interaction6:45
43.Refining the particle motion5:12
44.Shadows and ambient occlusion7:56
45.Rendering particle instances2:55
46.Rendering the dynamics sequence3:04
47.Creating digital assets5:33
48.Exposing parameters in digital assets5:05
49.Bonus Lesson: Houdini Exchange3:29
50.Bonus Lesson: command line tools3:20
51.Conclusion1:00

Total Run Time:


5:16:21

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