Saturday, March 21, 2009

T0498 - Digital Tutors Introduction to Dynamics in Houdini

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Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains 4 hours of project-driven training for artists learning particle and dynamics tools in Houdini.Includes free Houdini Apprentice Learning Edition!

Popular highlights include:

  • Particle Simulation and Events

  • Particle Rendering

  • Rigid Body Dynamics

  • Paint-based Geometry Shatter

  • Rigid Body Fractures

  • Dynamics CHOPs

  • Particle Based Fluids

  • Fluid Emission and Interaction

  • Animated Sprites

  • Cloth Basics

  • Cloth Parameters

  • Fur and Guide Attributes

  • Wire Dynamics

  • Wire-driven Geometry

  • Groups and Partitions

  • Forces and Expressions


Lesson Outline:




























































































































































































1.Anatomy of a particle simulation5:45
2.Emission from a location5:47
3.Emission from geometry5:26
4.Emitting particles along surface normal direction5:12
5.Animating emitters to affect particle flow7:07
6.Driving particles with Forces5:16
7.Increasing particle emission2:53
8.Colliding particles with objects5:29
9.Rendering particles via geometry6:06
10.Building a quick pinwheel firecracker5:21
11.Using Events to split sparks on collision6:02
12.Collecting particle streams9:07
13.Using the Render POP6:06
14.Particle sequences and motion blur8:12
15.Setting up particles as sprites5:53
16.Animating sprites with expressions6:22
17.Creating animation on the sprites9:06
18.Using Vex Builder for Mantra-ready sprites6:18
19.Introducing rigid body dynamics5:11
20.Making many rigid bodies by RBD Point Object5:09
21.Making initial states for RBD simulations3:12
22.Creating dynamic shards via color-based groups (part 1)6:28
23.Creating dynamic shards via color-based groups (part 2)5:25
24.Rigid body constraints9:57
25.Introduction to particle-based fluids8:32
26.Particle-based fluid emission8:51
27.Making cloth objects5:44
28.Cloth properties - density, resistance and resolution7:524
29.Dealing with cloth collisions8:07
30.Making wire simulations7:19
31.Using the Fur SOP with wires4:05
32.Guide attributes in the Fur SOP6:02
33.Wire-based geometry5:08
34.Deforming geometry with wires6:11
35.Wires and cloth6:09
36.Using impact data with CHOPs9:03

Total Run Time:


3:49:53

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