Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains 4 hours of project-driven training for artists learning particle and dynamics tools in Houdini.Includes free Houdini Apprentice Learning Edition!
Popular highlights include:
- Particle Simulation and Events
- Particle Rendering
- Rigid Body Dynamics
- Paint-based Geometry Shatter
- Rigid Body Fractures
- Dynamics CHOPs
- Particle Based Fluids
- Fluid Emission and Interaction
- Animated Sprites
- Cloth Basics
- Cloth Parameters
- Fur and Guide Attributes
- Wire Dynamics
- Wire-driven Geometry
- Groups and Partitions
- Forces and Expressions
Lesson Outline:
1. | Anatomy of a particle simulation | 5:45 |
2. | Emission from a location | 5:47 |
3. | Emission from geometry | 5:26 |
4. | Emitting particles along surface normal direction | 5:12 |
5. | Animating emitters to affect particle flow | 7:07 |
6. | Driving particles with Forces | 5:16 |
7. | Increasing particle emission | 2:53 |
8. | Colliding particles with objects | 5:29 |
9. | Rendering particles via geometry | 6:06 |
10. | Building a quick pinwheel firecracker | 5:21 |
11. | Using Events to split sparks on collision | 6:02 |
12. | Collecting particle streams | 9:07 |
13. | Using the Render POP | 6:06 |
14. | Particle sequences and motion blur | 8:12 |
15. | Setting up particles as sprites | 5:53 |
16. | Animating sprites with expressions | 6:22 |
17. | Creating animation on the sprites | 9:06 |
18. | Using Vex Builder for Mantra-ready sprites | 6:18 |
19. | Introducing rigid body dynamics | 5:11 |
20. | Making many rigid bodies by RBD Point Object | 5:09 |
21. | Making initial states for RBD simulations | 3:12 |
22. | Creating dynamic shards via color-based groups (part 1) | 6:28 |
23. | Creating dynamic shards via color-based groups (part 2) | 5:25 |
24. | Rigid body constraints | 9:57 |
25. | Introduction to particle-based fluids | 8:32 |
26. | Particle-based fluid emission | 8:51 |
27. | Making cloth objects | 5:44 |
28. | Cloth properties - density, resistance and resolution | 7:524 |
29. | Dealing with cloth collisions | 8:07 |
30. | Making wire simulations | 7:19 |
31. | Using the Fur SOP with wires | 4:05 |
32. | Guide attributes in the Fur SOP | 6:02 |
33. | Wire-based geometry | 5:08 |
34. | Deforming geometry with wires | 6:11 |
35. | Wires and cloth | 6:09 |
36. | Using impact data with CHOPs | 9:03 |
Total Run Time: | 3:49:53 |
No comments:
Post a Comment