Tuesday, March 10, 2009

T0462 - Gnomon Digital Sets 3 Rendering and Compositing



This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this third disc of a series of three, visual effects designer Eric Hanson begins with rendering a Maya scene into layers and passes, then leads into the various approaches for professionally compositing and integrating a digital set into a live-action background. He examines the main composite tree in Shake, illustrating the use of the various render passes including diffuse, specular, reflection, shadow, z-depth, effects and ambient occlusion. Throughout the disc, Eric uses a sample scene of an urban environment to highlight all essential steps. This series is designed for all advancing intermediate Maya artists.

Over 2 hours of lecture.

Product Code: EHA03

Rendering by Layer
Shadow Passes
Z-Depth Compositing
Render Scripts
Proper Compositing Setup
Environmental Effects

01. Creating Render Passes in Maya
02. Compositing Setup in Shake
03. Z-Depth Integration and Compositing
04. Adding Environmental Effects
05. Final Project Composite Result

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