Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.Popular highlights include:
- Blocking-in Form
- Primitive Modeling
- Adding Muscle Definition
- Modeling in Symmetry
- Working within Polygon Budgets
- Checking Silhouettes for Appeal
- Critiquing Models with Paint-overs
- Creating Efficient Geometry
- Reducing Model Resolution Manually
- Strategically Adding Detail
- Creating the Illusion of Detail
- Building to Reference Art
- Checking Models at Multiple Scales
- Creating Useful Topology
- Simplifying Shapes
- Working with Multiple Pieces
- Extruding Geometry to Add Detail
- Building Tubes and Pipes with Curves
- Combining Vertices with Merge
- Quickly Adding Geometry with Bridge Tool
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1. | Project concepts, constraints and reference art review | 6:18 |
2. | Blocking in the torso / armor | 12:20 |
3. | Blocking in the head and arms | 10:22 |
4. | Blocking in the lower body | 12:21 |
5. | Breaking up the upper armor | 10:55 |
6. | Finishing the upper armor pieces | 13:17 |
7. | Detailing the head | 11:26 |
8. | Adding more detail to the head | 9:57 |
9. | Finishing the head | 11:30 |
10. | Adding hero tubes to the head | 10:50 |
11. | Creating secondary tubes | 9:21 |
12. | Detailing an arm and duplicating | 6:15 |
13. | Detailing the arm band | 8:11 |
14. | Beginning the hand and adding fingers | 11:37 |
15. | Finishing the hand | 7:38 |
16. | Adding the glove armor | 6:07 |
17. | Adding shoulder guards | 7:39 |
18. | Detailing the abdomen | 8:44 |
19. | Modeling the pelvis | 7:02 |
20. | Detailing the leg | 8:38 |
21. | Adding thigh and knee plates | 12:22 |
22. | Building the lower leg armor | 12:53 |
23. | Building the boot | 11:10 |
24. | Detailing the boot | 11:33 |
25. | Starting the gun | 9:58 |
26. | Integrating the gun into the arm | 11:13 |
27. | Finishing the gun | 13:09 |
28. | Adding final details | 14:38 |
29. | Checking and reducing polygon count manually | 14:10 |
30. | Using Maya's polygon reduction tool | 5:24 |
31. | Checking your model using paint-overs | 4:44 |
Total Run Time: | 5:11:42 |
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