Saturday, March 21, 2009

T0480 - Digital Tutors - Modeling Next-Gen Characters in Maya

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Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.Popular highlights include:

  • Blocking-in Form

  • Primitive Modeling

  • Adding Muscle Definition

  • Modeling in Symmetry

  • Working within Polygon Budgets

  • Checking Silhouettes for Appeal

  • Critiquing Models with Paint-overs

  • Creating Efficient Geometry

  • Reducing Model Resolution Manually

  • Strategically Adding Detail

  • Creating the Illusion of Detail

  • Building to Reference Art

  • Checking Models at Multiple Scales

  • Creating Useful Topology

  • Simplifying Shapes

  • Working with Multiple Pieces

  • Extruding Geometry to Add Detail

  • Building Tubes and Pipes with Curves

  • Combining Vertices with Merge

  • Quickly Adding Geometry with Bridge Tool


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1.Project concepts, constraints and reference art review6:18
2.Blocking in the torso / armor12:20
3.Blocking in the head and arms10:22
4.Blocking in the lower body12:21
5.Breaking up the upper armor10:55
6.Finishing the upper armor pieces13:17
7.Detailing the head11:26
8.Adding more detail to the head9:57
9.Finishing the head11:30
10.Adding hero tubes to the head10:50
11.Creating secondary tubes9:21
12.Detailing an arm and duplicating6:15
13.Detailing the arm band8:11
14.Beginning the hand and adding fingers11:37
15.Finishing the hand7:38
16.Adding the glove armor6:07
17.Adding shoulder guards7:39
18.Detailing the abdomen8:44
19.Modeling the pelvis7:02
20.Detailing the leg8:38
21.Adding thigh and knee plates12:22
22.Building the lower leg armor12:53
23.Building the boot11:10
24.Detailing the boot11:33
25.Starting the gun9:58
26.Integrating the gun into the arm11:13
27.Finishing the gun13:09
28.Adding final details14:38
29.Checking and reducing polygon count manually14:10
30.Using Maya's polygon reduction tool5:24
31.Checking your model using paint-overs4:44

Total Run Time:


5:11:42

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