Is game art your thing? If so, don't miss the low poly modeling. You will learn all the steps needed to make an organic game character from image plane to a completely textured and rigged model.
In the modeling section, you will begin by setting up image planes of the front and side views . You'll learn how to use these to rough out the basic shapes and proportions using both nurbs and polygons. Then you'll manipulate the geometry to create a clean and efficient model that has under 2500 polygons.
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