Saturday, March 7, 2009

T0428B - Digital Tutors Introduction to Mental Ray in Maya 2009

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Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists.Popular highlights include:

  • Overview of mental ray

  • Global Illumination

  • Emitting GI Photons from Light Sources

  • Photon Energy and Decay Parameters

  • Final Gather

  • Controlling Final Gather Accuracy

  • Adding Secondary Final Gather Bounces

  • Mixing Final Gather and Global Illumination

  • Saving and Reusing Lighting Data

  • Importons

  • Irradiance Particles

  • Portal Lights

  • Image-based Lighting

  • HDR Exposure Controls

  • Caustics

  • Emitting Caustic Photons from Lights

  • Subsurface Scattering Shader

  • Ambient Occlusion Shader

  • mental ray Architectural Materials

  • Render Passes for Multi-pass Rendering

  • Creating Pass Contribution Maps


Lesson Outline:












































































































1.Introduction and Project Overview1:51
2.Render Settings changes in Maya 20092:10
3.Using Global Illumination14:17
4.Using Final Gather16:05
5.Using Global Illumination and Final Gather together5:51
6.Saving and reusing indirect lighting information12:15
7.Image-based lighting using mental ray IBL12:17
8.Alternative workflow for image-based lighting11:52
9.Simulating caustic light patterns14:56
10.Working with mental ray architectural materials15:09
11.Using mental ray photonic materials8:13
12.Exploring displacement approximations14:08
13.Overview of Subsurface Scattering15:32
14.Incorporating Physical Sun and Sky shaders6:39
15.Utilizing Portal Lights9:16
16.Overview of Render Layers11:44
17.Understanding Render Passes11:47
18.Setting up pass Contribution Maps7:40
19.Using Importons and Irradiance Particles19:10
20.Utilizing photographic exposure controls13:31

Total Run Time:


3:44:32

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