Sunday, March 8, 2009

T0449 - Digital Tutors - UV Mapping Workflows in Maya


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Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training.Popular highlights include:

  • Using Unfold to Modify UV Shells

  • Sewing UV Shells Together

  • Breaking UV Shells Apart

  • Planar Projections

  • Spherical Projections

  • Cylindrical Projections

  • Automatic Mapping to Project UVs

  • Shaping Shells using the UV Lattice

  • Reference Textures to Find Distortion

  • Overview of UV Texture Editor

  • Exporting UV Snapshots

  • Copying UV Layouts from Meshes

  • Projecting UVs from Cameras

  • Defining UVs with Multiple Projections

  • UV Mapping Polygon Surfaces

  • UV Mapping Subdivision Surfaces

  • Understanding NURBS and UVs

  • Creating a Compact UV Layout

  • Confining UV Shells to 0-1 Space

  • Placing Seams Appropriately


Lesson Outline:
































































































































1.Introduction to UVs7:47
2.Using planar maps6:30
3.Using cylindrical maps4:22
4.Using spherical maps4:37
5.Using automatic mapping6:50
6.UV mapping Polygon and Sub-D surfaces6:28
7.Using multiple projections9:41
8.Using unfold to modify UV shells6:05
9.Dealing with UV issues8:01
10.Prepping the dinosaur for UV layout12:12
11.UV mapping the body10:13
12.Finishing the UVs on the body12:53
13.Planar mapping the head15:31
14.Automapping the legs11:33
15.Finishing the legs8:53
16.Automapping the arms10:14
17.Planar mapping the hands8:01
18.Finishing the hands6:08
19.Mapping the feet10:48
20.Finishing the feet8:48
21.UV mapping the tongue4:07
22.Arranging your UV layout6:47
23.Creating UV Snapshots3:19
24.Transferring UV layouts4:11

Total Run Time:


3:14:11

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