Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training.Popular highlights include:
- Using Unfold to Modify UV Shells
- Sewing UV Shells Together
- Breaking UV Shells Apart
- Planar Projections
- Spherical Projections
- Cylindrical Projections
- Automatic Mapping to Project UVs
- Shaping Shells using the UV Lattice
- Reference Textures to Find Distortion
- Overview of UV Texture Editor
- Exporting UV Snapshots
- Copying UV Layouts from Meshes
- Projecting UVs from Cameras
- Defining UVs with Multiple Projections
- UV Mapping Polygon Surfaces
- UV Mapping Subdivision Surfaces
- Understanding NURBS and UVs
- Creating a Compact UV Layout
- Confining UV Shells to 0-1 Space
- Placing Seams Appropriately
Lesson Outline:
| 1. | Introduction to UVs | 7:47 |
| 2. | Using planar maps | 6:30 |
| 3. | Using cylindrical maps | 4:22 |
| 4. | Using spherical maps | 4:37 |
| 5. | Using automatic mapping | 6:50 |
| 6. | UV mapping Polygon and Sub-D surfaces | 6:28 |
| 7. | Using multiple projections | 9:41 |
| 8. | Using unfold to modify UV shells | 6:05 |
| 9. | Dealing with UV issues | 8:01 |
| 10. | Prepping the dinosaur for UV layout | 12:12 |
| 11. | UV mapping the body | 10:13 |
| 12. | Finishing the UVs on the body | 12:53 |
| 13. | Planar mapping the head | 15:31 |
| 14. | Automapping the legs | 11:33 |
| 15. | Finishing the legs | 8:53 |
| 16. | Automapping the arms | 10:14 |
| 17. | Planar mapping the hands | 8:01 |
| 18. | Finishing the hands | 6:08 |
| 19. | Mapping the feet | 10:48 |
| 20. | Finishing the feet | 8:48 |
| 21. | UV mapping the tongue | 4:07 |
| 22. | Arranging your UV layout | 6:47 |
| 23. | Creating UV Snapshots | 3:19 |
| 24. | Transferring UV layouts | 4:11 |
Total Run Time: | 3:14:11 |
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