We’ll model a Stratocaster guitar with full detail. The goal is photorealism here. Part 1 is found in the Free Training area and covers the basic shape of the body. We’ll continue creating the body, the neck, headstock, pickguard etc and go over surfacing and rendering in future parts.Part 24 comes with the body model for comparison and disection.
This tutorial is then continued in the texturing area.
Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Sunday, July 19, 2009
T0667 - Simply Lightwave - Stratocaster modeling
T0666 - Digital Photoshop Pretouching Photoshop Retouching & Photography Tutorial Videos
Welcome to Photoshop Retouching & Photography Tutorial Videos! We provide high end industry standard digital retouching techniques and tutorial videos using Photoshop as well as behind the scenes how to videos from the actual fashion and beauty photo shoots. In addition, to help you learn we make available the full resolution original and retouched images used in our videos. With these image files you can see up close exactly what was retouched and also try to retouch the original images to practice your retouching skills as you follow along while watching our retouching videos. What makes our Photoshop Retouching Videos different:
We teach retouching techniques used by professional retouchers in the fashion and beauty photography industry. These are NOT the usual glamour and portrait type retouching techniques that simply blur, soften or smudge the imperfections and/or overall image. Instead the techniques shown are very natural, clean and realistic with the goal of being unnoticeable and invisible as used in magazines and print advertisements throughout the world.
HomePage: http://www.digitalphotoshopretouching.com
T0665 - Mark Monciardini - 101 Photoshop Tips
So you have just bought your new copy of Photoshop CS. You open it up - click a few buttons and then you suddenly realize that you don't have a clue what you are doing. Never fear there is always the manual that came with the photoshop software. Oh boy "do I have to read and learn all that?". I know how you feel, photoshop does have a pretty steep learning curve and reading technical software manuals are certainly not my idea of fun! I prefer to learn by looking over someone's shoulder. So I immediately set off on a quest to find photoshop tips and video tutorials.
INFO: http://www.squidoo.com/photoshop-tips
T0664 - Digital Tutors - Introduction to Maya Animation - Walk Cycle
Digital-tutors: Introduction to Maya Animation: Walk Cycle
Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.
Popular highlights include:
- Walk Cycle Diagram
- Layering Body Mechanics
- Follow Through and Weight
- MEL Scripting for Animators
- Transforming Male Walk into Female Walk
- Translating Walk Cycle Forward
- Keying in Channel Box
- Graph Editor
- Insert Key Tool
- Breaking Tangents to Create the Illusion of Weight
- Editing Tangents for Seamless Cycling
- Cycling with Pre and Post Infinity
* Project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our "Character Setup in Maya" training kit.
Lesson Outline:
1. | Introduction and project overview | 0:52 |
2. | Setting up the workspace, Introduction to MEL | 12:45 |
3. | Using the MEL script and loading it as a shortcut key | 5:33 |
4. | Analyzing the walk cycle, and setting our first pose | 12:33 |
5. | Setting the Down pose and breaking tangents | 8:20 |
6. | Building the Passing pose and modifying the feet | 8:49 |
7. | Modifying the hips to create the Peak pose | 12:48 |
8. | Adjusting the heal pivot to create a sense of muscles | 5:34 |
9. | Moving the feet in X to balance the body | 4:45 |
10. | Adding side-to-side movement to the feet to simulate the ankle | 4:00 |
11. | Animating the upper body and adding follow through | 9:14 |
12. | Shifting the hips to balance the body over the foot | 2:56 |
13. | Animating the hip sway to give the mid-body some weight | 6:15 |
14. | Rotating the chest control to add a sense of locomotion | 4:16 |
15. | Shoulder twisting will be used to help the body move the arms | 5:34 |
16. | Adjusting and animating the upper arms | 4:57 |
17. | Animating the lower arms and adding follow through | 8:21 |
18. | Animating the wrists to add weight to the arms | 5:27 |
19. | Adjusting the scapula to get some rotation in the shoulder | 4:16 |
20. | Rotating the shoulders in X to create forward movement | 8:17 |
21. | Adding final tweaks to fix any interpenetration | 3:38 |
22. | Bonus Lesson: Adding forward translation to the character so it moves forward | 3:15 |
23. | Bonus Lesson: Converting the male walk cycle into a female walk cycle | 13:14 |
T0663 - Digital Tutors - Creating Cartoon Vehicles in Maya
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films.
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Popular highlights include:
* Fitting to Characters
* Combining Car Paint Shaders with Texture
* Texturing with UVs and Projection
* Creating Appeal
* Exaggerated Proportions
* Adding Detail Strategically
* Adding Textural Detail Procedurally
* Creating Useful Topology
* Modeling for Animation
* Smooth Mesh Preview
* Simplifying Shapes
* Working from Limited Reference
* Troubleshooting Edge Flow
* Working with Multiple Pieces
* Working with Multiple Geometry Types
* UV Layout
* Shader and Material Assembly
* HDRI Lighting Setup
T0662 - Digital Tutors - Creating Cartoon Sets in Maya
Digital Tutors - Creating Cartoon Sets in Maya
Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly.
Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films.
Popular highlights include:
view more sample lessons » Look Development
Asset Referencing Workflow
Texturing with UVs and Projection
Creating Stylized Models
Methods for Exaggerating Proportions
Organic Modeling Techniques
Hard Surface Modeling Techniques
Asset Preparation for Pipeline Setting
Adding Textural Detail Procedurally
Working with Multiple Geometry Types
Creative Use of UV Layout
Shader and Material Assembly
Building Models in Sections
Creating Foliage Cards
Nested Ramps
Working with Scale
Importing Vector Art
Placing Foliage with geometryPaint
Working with Proxies
Creating the Illusion of Detail
Blend Shapes to Create Variation
Adding Local Subdivisions to Terrain
Marking Geometry for Textures with 3D Paint
T0661 - Digital Tutors - Animating Cartoon Characters in Maya
Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users.
Popular highlights include:
- Polygon Modeling
- Sub-D Modeling
- High Dynamic Range Images (HDRI)
- Shader Network Creation
- Dirt maps
- Adobe Illustrator Curves
- Applying Textures
- Rendering in mental ray
- Bonus Textures from Total Textures
Lesson Outline:
1. | Introduction and project overview | 1:31 |
2. | Setting up Image Planes | 6:06 |
3. | Working with the Supporting Arm of the Spoiler | 6:24 |
4. | Converting Support Arm to Subdivision Surface, Adding Creases | 5:59 |
5. | Building the Wing and End Pieces for the Spoiler | 8:18 |
6. | Building the Recess in the Rear Bumper for the Tailpipe | 7:03 |
7. | Building the Tailpipe | 6:35 |
8. | Building the Air Intakes for the Ground Effects | 8:56 |
9. | Building Air Scoops for the Hood | 6:03 |
10. | Building the First Curve for the New Tire Rims | 6:31 |
11. | Building the Curves for the Lug Nut Sockets | 7:11 |
12. | Building the Final Curves for the Tire Rims | 7:39 |
13. | Creating Geometry for the Rims | 5:43 |
14. | Finishing the Tire Rim | 8:14 |
15. | Creating a Decal for the Car Hood | 8:55 |
16. | Assembling a Car Paint Shader | 6:53 |
17. | Applying the Decal to the Hood | 7:40 |
18. | Creating the Mud Map for the Front of the Car | 6:43 |
19. | Creating the Additional Textures and Decals for the Side of the Car | 8:16 |
20. | Assigning Side Textures and Decals in Maya | 8:51 |
21. | Creating Geometry for the Front Grill | 5:06 |
22. | Finishing the Front Grill | 9:42 |
23. | Fixing Reversed Textures | 12:01 |
24. | About Textures Used in this Kit | 0:46 |
T0660 - Digital Tutors - Scripting In RealFlow 4
T0659 - Lynda.com.Illustrator.CS4.One.on.One.Advanced
Illustrator CS4 One-on-One: Fundamentals is a recommended prerequisite for this course. Look for the third part in the series, Illustrator CS4 One-on-One: Mastery, later this year.
T0658 - Total Training Introduction to Maya Interface and Workflow
excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects.
Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work-
flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are
introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization
of the UI is also addressed in order to dramatically improve efficiency and workflow.
Thursday, July 9, 2009
T0657 - Corel Painter Official Magazine Issue 1-12 !!!!
The Corel Painter software is a phenomenal program that allows users to create works of art that look as though they could have been painted on canvas using real paints. The Official Corel Painter Magazine helps users get even more from the program by providing helpful tutorials and features explaining how to use the software's tools to create stunning art. Each issue looks at a variety of styles and mediums, so there truly is something for everybody.
T0656 - Movie FX Video Magazine Collection
Movie FX Video Magazine Premiere Issue
Movie FX Video Magazine Issue #1
Movie FX Video Magazine Issue #2
Movie FX Video Magazine Issue #3
Movie FX Video Magazine Issue #4
T0655 - The Best Advertising Projects 2007-2008
jpg | >5500 images | up to 2950x2094pixels 350dpi | > 5500 images | up to 2950x2094pixels 350dpi
STASH DVD MAGAZINE - 3D ANIMATION COLLECTION 1
If you crave hardcore 3D inspiration in all its forms, the new Stash 3D ANIMATION COLLECTION is a must-have DVD.
Forty of the world’s most influential and innovative 3D-heavy masterworks strapped together into a riveting 98-minute program complete with Behind the Scenes extras and a 44-page book of stills, tech notes, credits and links for every project.
Ambitious and award-winning commercials, short films, music videos, virals, broadcast design and game cinematics are all here, including the Oscar-nominated short “Gopher Broke” from Blur, Psyop’s landmark Coke “Happiness Factory” spot, Neil Blomkamp’s sci-fi masterpiece “Alive in Joburg”, massive game trailers for Starcraft II, Hellgate: London and Warhammer, electrifying music videos by David Fincher for Nine Inch Nails and by Framestore for the Chemical Brothers PLUS epic work from some of the planet’s most important directors, 3D artists and studios, including Smith&Foulkes, Daniel Kleinman, Frederik Bond, Joseph Kosinski, Satoshi Tomioka, Wilfred Brimo, Moto Sakakibara, 1st Ave Machine, BUF, The Mill, Animal Logic, Tronic, Digital Domain, FilmTecknarna and Tokyo Plastic.
Compiled from the Stash archive of over 1,500 films, the new STASH 3D ANIMATION COLLECTION joins the extremely popular Stash MOTION GRAPHICS and MUSIC VIDEOS collections released in March 2008.
The Stash collections. Inspiration. Just the way you want it.
STASH DVD MAGAZINE - MUSIC VIDEOS COLLECTION 1 (2 DISC)
Gorge yourself on this 2-hour feast of the most innovative music-driven projects the planet has ever witnessed.
This spectacular 2-disk set delivers an incredibly diverse program of 40 films including The White Stripes “The Denial Twist” by Michel Gondry, Groove Armada “Get Down” by Pleix, Beck “E-Pro” by Shynola, The Horrors “Sheena is a Parasite” by Chris Cunningham, Gnarls Barkley “Crazy” by Bl:nd, Chemical Brothers “Believe”, U2 “Windows in the Sky”, Bjork “Oceania”, Audio Bully’s “Shot You Down”, Gorillaz “Feel Good Inc.”, Alias “Sixes Last”, Faithless “Music Matters”, Nine Inch Nails “Only”, Thom Yorke “Harrowdown Hill”, The Knife “Like a Pen” plus many, many more.
Also includes a beautifully printed, full-color booklet containing tech notes, stills, credits, and links for every project.
BEST OF STASH 2007 (2 Disc)
Available for the first time on disk, this superlative collection delivers 40 of the most inspired and spectacular commercials, music videos, virals, broadcast designs, game cinematics and short films of 2007.
Now you can own the full 60-minute BEST OF STASH 2007 touring program AND the 32-minute BONUS disk of extraordinary animation, VFX and motion graphics projects PLUS a 60-page book of stills, credits, production notes and links.
Carefully selected from over 2800 submissions by the editorial crew of Stash DVD Magazine, these fresh and surprising pieces are important not only for their creative and technical excellence but also for their ability to make us rethink what is possible in the world of animation and VFX.
These are the projects that will remain inspirational and relevant well beyond 2007.
link