Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Sunday, January 4, 2009
T0304 - The Gnonom Workshop - NURBS Modeling 2
Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge. The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.
Topics covered
Detach/Attach Surface
Insert Isoparm
Insert Knot
Duplicate
Duplicate Surface Curve
Boundary
Loft
Revolve
Project Curve on Surface
CV / Hull Manipulation
Extrude
Trim
Bend Deformer
Animation Snapshot
Animation Sweep
Circular Fillet
Intersect Surface
Open/Close Curve
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