Friday, January 16, 2009

T0334- Gnomon Workshop - Master Classes



Join the Gnomon School of Visual Effects for two weeks of new exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors throughout the event. One ticket purchase gives you access to all 18 classes!

Motion Control and Flashlights

Instructor: Grzegorz Jonkajtys

In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.

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A Generalist's Guide to VFX from Production to Delivery

Instructor: Andrew Orloff

Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.

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Matte Painting and VFX Art Direction

Instructor: Jonathan Berube

Use mixed media to create visuals used to support art direction and look development for films.

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From Concept to Film: Digital Characters and VFX

Instructor: Maks Naporowski

This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.

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Character Modeling for Production: 'The Villian' Bust

Instructor: Ian Joyner

In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨

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Concept Sculpting

Instructor: Ian Joyner

Use Zbrush and Photoshop to concept characters on the fly.

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ZBrush for Character Artists

Instructor: Ryan Kingslien

In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.

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ZBrush for Environments

Instructor: Ryan Kingslien

This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.

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ZBrush 3.1 In Production

Instructor: Ryan Kingslien

Take a look at how to get your sculpting out of ZBrush and into Maya 2009.

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Creature Head Texture Look Dev

Instructor: Alex Alvarez

In this workshop Alex will show his techniques for designing the texture style for a creature head.

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Mudbox 2009

Instructor: Marcel de Jong

In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.

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Vehicle Rendering: Retro Russian Skimmer

Instructor: Christophe Desse

In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.

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Mental Ray: Production Practices

Instructor: Matt Hartle

Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.

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Mental Ray Lighting Techniques

Instructor: Jeff Patton

This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.

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Architectural Rendering

Instructor: Jeff Patton

This workshop will discuss lighting, texturing, and rendering an architectural interior and exterior scene.

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Efficient Cinematic Lighting

Instructor: Jeremy Vickery

Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene.

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Texture Painting: VFX Style

Instructor: Ted Davis

During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.

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Fluid Simulations in Destruction

Instructor: David Schoneveld

Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya's fluid simulation attributes applied to destruction.

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