This series introduces the essential techniques for creating digital sets and backgrounds,
an area of visual effects growing in prominence. In this second disc of a series of three,
visual effects designer Eric Hanson covers the global illumination revolution, reviewing
lighting principles specific to digital sets. He then leads into direct lighting techniques
for both exteriors and interiors. Finally, the lesson highlights digital set texturing, including
Adobe Photoshop techniques, and how to weather surfaces with procedural shaders. Throughout the disc,
Eric uses a sample scene of an urban environment to highlight all essential steps. This series is
designed for all advancing intermediate Maya artists.
Over 2 1/2 hours of lecture.
Product Code: EHA02
Exterior Direct Lighting
Light Domes
Optical Effects
Interior Cubic Arrays
Fill Shadow Technique
Weathering Surfaces
HDRI Lighting
GI with Mental Ray and RenderMan
01. Exterior Lighting - Direct Lighting Technique
02. Exterior Lighting - HDRI Lighting Technique
03. Exterior Lighting - Fill Shadow Technique
04. Interior Lighting - Direct Lighting Technique
05. Interior Lighting - Basic GI Lighting Technique
06. Creating Optical Effects
07. Creating Rich Background Shaders
08. Final Project Rendering
Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Sunday, January 25, 2009
T0356 - Gnomon Digital Sets II - Lighting And Texturing
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