Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Sunday, January 25, 2009
T0357 - GNOMON Workshop - Rendering 1 - Light Fundamentals
This lecture introduces the basic concepts of lighting and rendering a scene. It begins by introducing Render Globals, Depth-Map and Raytrace shadows, and each of the light types in Maya. Three-point lighting is demonstrated as an effective starting point for lighting a scene. More advanced topics such as reflected light, gobos, and optical effects are introduced. The lecture demonstrates a simple but rich three-point light setup, and then illustrates a more complex, fully realized scene, using the tools learned.
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