Friday, January 16, 2009

T0337 - 3D Palace - Next Generation Game Development - For 3dsmax (4 DVD)



The ED209 Game Development Project is a video learning set from www.3d-palace.com that covers advanced game development character building, preperation and insertion into a game both as a static textured mesh and as a fully animated and realised asset. The set covers some unique concepts in game development model development, including a new Scaffold Methodology to allow a much faster approach to modelling.

You will start this set, as usual, with a completely empty scene in 3ds Max, no photoshop files and no game assets - by the end of this mammoth FOUR DVD set, you will have a fully rigged low polygon ED209 with high polygon normal map, actually inside the Unreal Tournament 3 game with every step of the process along the way demonstrated!

WHO ARE THE TUTORS?

Cris Robson - Industry respected mechanical 3d specialist and founder of www.3d-palace.com
Greg Dowding - Leader of the Games Masters Degree Programme at Staffs University

FAQ

q. Is the tutorial end to end? Does it show everything or are there going to be massive cuts, sudden prefabs and so on?
a. The entire modelling process is end to end, as is unwrapping. Normal mapping has been broken down to only demonstrate the process on three seperate areas as the process is repetative and would drive the cost of the set up for an extra DVD. Optimization is demonstrated in full however for the same reasons as with the normal mapping it is demonstrated not on the entire ED209.

q. Are there any timelapses?
a. Yep however theres only one and it is an accompaniment not replacement for the entire unwrapping segment - this means you can if you want watch and learn from the unwrapping 11 hour marathon in real time, or you can watch a 1 hour sped up version if you choose. Both are on the DVDs.

q. Is postage free?
a. Yes

TABLE OF CONTENTS

DVD 1
Scaffold Mesh Building - creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are.
Foot
Lower Leg
Upper Leg
Upper Body 1
upper Body 2
Weapon Arm
Finishing the low poly scaffold
High Polygon Mesh Building - This will be used to create normal maps as well as being used for optimizing into the low polygon model and for any beauty passes - high poly renders and so on.
The front toe
The side toes
The Rear Toe and Piston
The Lower Leg One
The Lower Leg Two
The Lower Leg Three
The Lower Leg Four
The Reverse Knee
The Upper Knee
Upper Legs
The Hips
Starting The Torso
DVD 2

More High Polygon Mesh Building
Torso Part 1
Torso Part 2
Torso Part 3
Torso Part 4
Torso Part 5
Torso Part 6
Torso Part 7
Torso Part 8
The Shoulder
The Upper Arm
The Elbow
The Gun System
Appendixes
Assignment of base materials
Creating carbon fiber for the visor
Metalwork
Epilogue and Rendering
DVD 3
Optimization Overview - explaining the principles and demonstrating practice of optimization of the ED209 model to make the high polygon version Game Suitable.
Unwrapping Game Low Poly ED209
Timelapse Version (1 hour)
Full versions follow;
Unwrapping Toes
unwrapping The Foot
unwrapping lower leg
unwrapping knee
unwrapping back knee
unwrapping upper leg
unwrapping upper leg two
unwrapping the hips
unwrapping the torso
unwrapping arm one
unwrapping arm two
unwrapping gun
Duplication of limbs for mapping (Unreal 3 allows us to share UVMaps between duplicated limbs, meaning that we only need to make for example one front toe, map and duplicate to the other leg.)
Normal Mapping (The application of mapping the details of the high polygon ED209 to the Low polygone one using dot3 matting via the texture bake and projection)
Normal Mapping the Front Toe
Normal Mapping the Side Toes
Normal Mapping the Arms
DVD 4
Static Mesh into UT3
Creating unified textures in rough to apply to the low polygon ED209
Importing ED209 as a static asset with materials into the UT3 Engine
Rigging - a complex process due to that inverse knee.
Rigging ED209 - pivots and Links
Rigging ED209 - HD and HI Rigging with IK and FK
Animated assets in UT3
Creating a walk cycle in max for export
Creating PSK and PSA Files
Importing PSK, PSA and Textures
Putting ED209 into a level with Dynamic Lights
Unreal 3 - Matinee, Actors and Kismet
Ed209's conveyor - the new walk
Ed209's conveyor - the new matinee part
Additional content on DVD 4

All Max Files
All wip files
All UT3 assets
All texture files and PSDs
A selection of specially made ED209 reference images
High res ED209 renders

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