Tuesday, January 6, 2009

T0310 - Gnomonology - SPEED VS QUALITY IN VRAY



If there is one thing that can truly control the balance of speed versus quality in Vray it is image sampling. Image sampling is basically part of anti-aliasing. This tab can take your renderings from 20 second quick tests to 30 minute high quality renders without having to adjust any other aspect of the rendering. They control anything from fine detailed textures, to glossy reflections and refraction, to aspects like depth-of-field and motion blur, all at once. This tutorial helps to make sense of each one and simplify the process, so that the user can easily control the quality of the rendering in the most efficient way.

Sample scene requirements: Max 8 or higher, Vray 1.5rc3 or higher. All textures provided except HDR. Users must provide their own HDRI for testing.

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