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Saturday, December 27, 2008
T0163 - Gnomon Workshop - Character Animation Fundamentals 1-2-3
Gnomon Workshop - Character Animation Fundamentals 1-2-3
1)
Animation Principles
Using Keyframes
Timing and Spacing
The Graph Editor
Key Tangents
Offsetting Keys
Hiding Keys
Cut/Copy/Paste Keys
Applying Weight to Objects
01: Introduction
02: Getting started
03: Curves and In-Betweens
04: Finishing the ball
05: Gnoman Rig
06: Setting up the Jump
07: Overlap
08: Finishing touches
09: Credits
2)
Cycles
Adjusting Weight on F Curves
Layering
Copy and Paste Keys
Breakdown Keys
Applying weight to movement
01: Introduction
02: Stride Positions
03: Overlap on Body
04: Arms, Body Twist
05: Walking with Personality
06: Walking in a Shot-Cam
07: Credits
3)
Focusing on Story
Setting-up Poses
Hiding Keys
Moving Holds
Contact Positions
Adjust Timing and Spacing
Overlapping Action and Weight
Using the Graph Editor
F-Curve Tangent Weights
01: Introduction
02: Getting Started
03: Storytelling Poses
04: Homing Positions
05: Timing and Spacing
06: Simple Shapes
07: Contacts
08: Overlap
09: Tie it Down
10: Credits
Labels:
Gnomon
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