Sunday, December 28, 2008

T1075 - Gnomon Maya Training DVD - Body Modeling For Games



Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Over 2 1/2 hours of lecture.

Product Code: MES02

Use of Concept Drawings in Modeling
Poly Count Restrictions
MJ Poly Tools

Primitive Modeling
Modeling the Form
Topology

01: Setting up the Scene
02: Blocking in the Body
03: Modeling Secondary Details
04: Modeling Finishing Details
05: Modeling Hands
06: Modeling Boots
07: Gear Modeling and Integration
08: Edge Smoothing and Finalizing Scene

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