Monday, December 29, 2008

T0250 - Digital Tutors - Creating Cartoon Characters in Maya

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Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.

Popular highlights include:

* Look Development
* Adding Appeal
* Exaggerated Proportions
* Adding Detail Strategically
* Creating Useful Topology
* Modeling for Animation
* Simplifying Shapes
* Working from Limited Reference
* Troubleshooting Edge Flow
* Working with Multiple Pieces
* Working with Multiple Geometry Types
* Creating the Illusion of Detail
* UV Layout
* Creating Stylized Textures
* Generating Color Maps
* Generating Bump Maps
* Generating Specular Maps
* Alternative Methods to Generating Textures
* Shader and Material Setup

Lesson Outline:

1. Introduction and project overview 1:52
2. Reference artwork / Blocking in the body 15:21
3. Adding a rough head shape 7:01
4. Constructing and placing the eye 8:34
5. Modeling the eye socket 8:50
6. Finishing the eye socket 13:01
7. Shaping the nose 9:39
8. Finishing the nose area 11:47
9. Adding topology for the mouth 7:44
10. Completing the mouth 10:55
11. Adding a chin with wrinkles 13:03
12. Modeling the ear 11:39
13. Working on brow / troubleshooting and finishing the head 15:32
14. Modeling the leg and pelvis 15:14
15. Building arm and shirt cuff 8:15
16. Modeling a base for the hand 11:36
17. Building a finger 8:48
18. Adding the fingers to the hand 11:12
19. Finishing the hand 9:45
20. Building a base for the shoe 11:37
21. Continuing to build the shoe 6:45
22. Adding the outer part of the shoe and laces 13:02
23. Adding a shoelace bow 12:54
24. Working on the body / attaching the arm 12:10
25. Finishing the body 14:58
26. Adding buttons and an undershirt 9:22
27. Modeling the moustache 14:17
28. Adding the eyebrows 9:36
29. Building the hair 11:09
30. Adding a watchman's cap 14:27
31. Adding a badge and belt 12:53
32. Adding keys and a keychain 12:29
33. Building a flashlight 10:23
34. Laying out the UVs on the head 12:27
35. Creating the head texture 7:09
36. Saving out maps for the head 6:09
37. Setting up the head shader 4:46
38. Laying out the UVs on the hair 9:55
39. Creating the hair texture 6:12
40. Setting up the hair shader 6:07
41. Creating the eye texture 8:38
42. Setting up the eye shaders 14:03
43. Setting up shaders for accessories 6:21
44. Finishing shaders for accessories 11:43
45. Conclusion 1:33
46. Bonus Lesson: adding sub-surface scattering 3:29

Total Run Time:
7:44:24

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