Learning Objectives
- Original Idea and Concept Art
- Starting the Low-Res Model with the Arm
- Adding the Face
- Working with Details and Smoothing Groups
- Adding Asymmetrical Detail
- Adding Detail to the Hi-Res Model
-Creating Rivets
- Adding Anatomical Detail
- Fine Tuning and Finishing
- Original Idea and Concept Art
- Starting the Low-Res Model with the Arm
- Adding the Face
- Working with Details and Smoothing Groups
- Adding Asymmetrical Detail
- Adding Detail to the Hi-Res Model
-Creating Rivets
- Adding Anatomical Detail
- Fine Tuning and Finishing
Reasons to Buy
- Build a low-poly model that is optimized for game play
- Refine it to create the hi-poly model you need to generate normal maps
- Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed
System Requirements
- Autodesk 3ds Max 8 or later
- Monitor resolution 1024 x 768 or higher
- Microsoft® Internet Explorer 6 or later
- Apple® QuickTime® Player 7 or later
- 3ds Max System Requirements
- Build a low-poly model that is optimized for game play
- Refine it to create the hi-poly model you need to generate normal maps
- Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed
System Requirements
- Autodesk 3ds Max 8 or later
- Monitor resolution 1024 x 768 or higher
- Microsoft® Internet Explorer 6 or later
- Apple® QuickTime® Player 7 or later
- 3ds Max System Requirements
Product Details
- Skill Level: Intermediate
- Format: e-DVD [approx. 165 minutes]
- Date Published: April 2007
- Language: English
productID=81370000
Includes
- Support files
- Interview with Arman Akopian
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