Sunday, December 28, 2008

T0203 - Gnomon Workshop - Maya Fluid Effects - Fundamentals



Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.

Charters:
01. Basics + Container Contents Display
02. Dynamic Simulation
03. Content Details
04. Grid Cache and Surface
05. Shading and Shading Quality
06. Texture
07. Lighting
08. Emitters
09. Fluids Menu
10. Smoke Cloud
11. Liquid Flowing Down a Slide
12. Cloud Bank

No comments:

Post a Comment