Sunday, December 28, 2008

T0170 - Gnomon Workshop MEl For Effect Artist - MEL Programming Techniques with Kevin Mannens



In MEL For Effects Artists, effects technical director Kevin Mannens offers an in-depth and hands-on dissertation on how to streamline and perfect your effects pipeline. This lecture demonstrates how to speed up your cloth workflow based on your production needs, streamline rigid body dynamics, workaround particle limitations, add functionality to Maya’s hair engine, and make your code more dynamic and productive in a harsh production environment.

Over 7 hours of lecture.

Product Code: KMA03

Tab Layouts
WebBrowser
GetFileList
FloatFieldGrp
SelectMode
CurrentTime

Fmod
Catch
PluginInfo
CreateHair
NormalConstraint

01: Rigid Body Add-ons
02: Baking out Softbodies in a Blendshape
03: Particle Motion Paths
04: Speeding up Your Cloth Workflow
05: Dynamic Surface Constraints w/ Hair Follicles

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