Sunday, December 14, 2008

Digital Tutors - Maya Render Passes (T0147)




Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.

Popular highlights include:

* Overview of Render Layers
* Render Layer Overrides
* Material Overrides
* Overview of Frame Buffers
* Creating Render Passes
* Associating Passes with Render Layers
* Creating Pass Sets to Organize Render Passes
* Building Contribution Maps
* Object-centric Contribution Maps
* Light-centric Contribution Maps
* Rendering Multi-channel EXR Files
* Organizing Rendered Passes with Render Tokens
* Creating Custom Frame Buffers
* Altering Materials' Frame Buffer Contributions
* Using SSS Materials with Passes
* Utilizing Render Layers and Render Passes Together
* Exporting Compositing Data to Toxik

Lesson Outline:

1. Introduction and Project Overview 1:30
2. Render Setting changes in Maya 2009 4:50
3. Overview of Render Layers 7:34
4. Overview of Render Passes 9:43
5. Creating and associating render passes 9:28
6. Using render tokens to organize rendered passes 7:30
7. Creating and using Contribution Maps 8:59
8. Building light-centric Contribution Maps 6:24
9. Advanced render pass attributes 11:30
10. Using render passes with mental ray materials 6:47
11. Capturing photon data with render passes 6:51
12. Rendering a multi-channel EXR file from Maya 4:15
13. Adjusting a material's frame buffer contribution 6:59
14. Creating custom frame buffers 8:10
15. Using older mental ray materials with render passes 6:59
16. Using SSS shaders together with render passes 5:17
17. Export Pre-Compositing data from Maya to Toxik 10:15

Total Run Time:
2:03:01

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