Saturday, December 27, 2008

T0155 - Digital Tutors - Texture Painting with Maya and Photoshop

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Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.

Popular highlights include:

* Texturing Workflow Overview
* Painting Texture Guides in Maya
* Creating Seamless Textures
* Adjusting Sub-D UVs to Minimize Distortion
* Integrating Maya and Photoshop with PSD Networks
* UV Snapshots as Texture Guides
* Adjusting Pen Sensitivity on Tablet
* Photoshop Brushes and Settings
* Adjusting Layers with Curves
* Adjusting Hue, Saturation, and Value
* Blending Detail with Layer Masks
* Color Maps for Bump and Specular
* Creating Procedural Textures in Maya
* Texturing with Photographs
* Opening 3d Models in Photoshop
* Generating Individual Texture Maps
* Dodge and Burn Tools for Details
* Smudge Tool to Blend Texture Detail
* Eliminating Texture Seams

Lesson Outline:

1. Setting up materials and establishing a PSD network 12:06
2. Blocking in colors using the UV layout as a guide 7:44
3. Creating a seamless texture in Photoshop 9:14
4. Filling the canvas with texture using patterns 5:52
5. Blending the skin textures together 7:37
6. Adding a texture to the head and blending with the skin 6:48
7. Using the 3D Paint Tool to blend seams in Maya 10:52
8. Minimizing UV stretching on Sub-D surfaces 7:47
9. Using brush shapes to add detail to the head ridge 9:13
10. Adding bumpy detail around the mouth 11:37
11. Painting ridges along the claws 8:59
12. Painting striations along the interior of the mouth 8:56
13. Adding stippling to the tongue 2:59
14. Painting and blending color onto the belly 7:57
15. Painting color variation onto the skin 7:13
16. Painting a texture guide for the leg scales 8:20
17. Assembling the leg scales 12:44
18. Finishing placement of the scales 11:28
19. Adding stripes to the back of the dinosaur 6:56
20. Adding small details like freckles and blemishes 7:54
21. Using the color map as a base for the bump map 5:58
22. Setting up simple lighting to preview the bump and specular 6:55
23. Painting additional bump onto the legs 7:45
24. Converting the leg scales' color to bump detail 5:26
25. Using the 3D Paint Tool to create folds across the chest 8:32
26. Blending the chest folds with the existing bump 9:29
27. Creating the bump for the mouth interior and claws 7:53
28. Using existing maps as a base for the specular map 10:35
29. Using procedural nodes to create the eyes 5:15
30. Using procedural nodes to create the teeth 5:24
31. Adding the gum texture and making texture adjustments 9:55
32. Making final texture adjustments 13:09
33. Outputting texture maps and creating a final render 6:23

Total Run Time:
4:35:05

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