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Thursday, November 27, 2008
Gnomon Character Rigging: The Puppet Rig Maya Rigging Techniques With Carlo Sansonetti
In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters.
Topics Covered:
Joint Orientation, Naming and Placement
Animation Controls
Utility Nodes
Stretchy IK Spine
Head and Neck Rigs
Stretchy Legs and Arms
Foot Roll Using Group Nodes
Local vs. World Space
Connecting Attributes with Hypershade
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