Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, November 29, 2008
Digital Tutors - Next-Generation Game Techniques in XSI (T0132)
Easily learn game development techniques and how to implement the powerful features of XSI for next-generation game development with over 3.5 hours of project-driven training. Perfect for beginning and intermediate artists.
Includes a free copy of Ogre 3D and exclusive texture library from Total Textures.
Popular highlights include:
* Normal Maps
* Occlusion Maps
* Depth Maps
* UV Layout
* Implementing Ultimapper
* Painting Textures in Photoshop
* Baking Indirect Lighting and Shadows into Texture Maps
* Game-Friendly Animation Rigs
* Adjusting Envelope Weights
* Walk Cycle Animation
* Exporting Game Assets to OGRE
* C++ Programming
* Real-time Normal Mapping
* Real-time Parallax Mapping
* Polygon Reduction Tool
* XSI Essentials and higher is recommended for several lessons. Please see the outline.
Lesson Outline:
1. Introduction and project overview 2:39
2. Looking at the high-resolution and low-resolution models 7:52
3. Starting the UV layout in XSI 9:59
4. Finishing the UV Layout 9:32
5. Generating Normal Maps and Occlusion Maps for the low-res game character 15:02
6. Painting textures in Photoshop (part 1) 11:44
7. Painting textures in Photoshop (part 2) 11:08
8. Painting textures in Photoshop (part 3) 17:04
9. Using the Biped Guide in XSI to create a rig for animating our game character 7:26
10. Adjusting the character’s envelope weights on the skeleton 12:28
11. Creating a walk cycle animation (part 1) 10:07
12. Creating a walk cycle animation (part 2) 8:09
13. Baking down the animation from the control rig onto the biped skeleton 8:01
14. Exporting the OGRE mesh and skeleton 7:56
15. Setting up the C++ development environment, so it can use the OGRE libraries 5:37
16. Building a basic OGRE application using a pre-existing framework 11:05
17. Copying libraries and media files 6:40
18. Loading the exported character into the application 5:21
19. Implementing a frame listener in order to properly update our program 5:12
20. Applying the animation and texture to our character 7:32
21. Tweaking the shaders and applying the normal map to our character 8:42
22. Adding a light to our scene and making it revolve around the character 6:30
23. Building tangent data on the mesh to get the shader to work properly 4:45
24. Implementing the parallax shader on the floor surface 9:51
25. Bonus: Creating Normal and Depth Maps for the game's floor 4:21
26. Bonus: Using the XSI's Polygon Reduction tool (requires XSI Essentials and higher) 8:58
Total Run Time: 3:43:00
Labels:
Digital Tutors,
Tutorial,
XSI 7
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