Saturday, November 29, 2008

Digital Tutors Introduction to Maya 2nd Edition 4CDs (T0111)

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Learning Maya is now easier than ever. Contains over 9 hours of project-based training. Perfect for beginner to intermediate users.Popular Highlights Include:

  • Polygon Modeling

  • NURBS Modeling

  • Texturing

  • Lighting

  • Animation / Rigging

  • Rendering

  • UV Layout

  • Hypershade

  • Particle Simulations

  • Environments

  • Interface Overview


Lesson Outline:

































































































































































































































































































































































Essentials
1.Training overview, setting up the Maya project4:34
2.Working with camera and navigation7:03
3.Using various views and panels8:19
4.Exploring user interface elements13:27
5.Viewing and shading geometry6:35
6.QWERTY shortcuts10:12
7.Channel box and Display Layer Editor8:59
8.Modifying tool settings3:13
9.Using the Attribute Editor9:34
10.Using the Outliner and Hypergraph4:51
11.Grouping vs. Parenting4:39
12.Using Maya's Hotbox9:17
13.Using Selection Masks3:23
14.Creating and modifying a Shelf8:04
15.Learning MEL scripting7:53
16.Building custom Marking Menus11:29
17.Understanding different surface types3:48
18.Surface components9:49


Modeling
1.Setting up the image planes8:25
2.Building the main engine12:01
3.Using 'Duplicate' to build the fan blades10:40
4.Working with lattices5:04
5.Shaping surfaces using components12:30
6.Display layers and sculpting6:31
7.Modeling using Edge Extrude10:13
8.Merging vertices, extruding faces and converting to sub-d's14:41
9.Creasing sub-d surfaces10:44
10.Extruding along a curve9:51
11.Adding localized detail on sub-d surface7:17
12.Shaping the gas tank with NURBS7:57
13.Sculpting the fender with Surface Sculpt tool14:35
14.Building the seats using Primitives and Deformers9:51
15.Creating handle bars with curves8:13
16.Lofting and revolving8:54
17.Merging sub-d surfaces, intersecting surfaces15:20


Rendering
1.Hypershade overview5:02
2.Applying shaders, exploring the Render View9:15
3.Creating shader networks14:03
4.Shading the Jet Bike6:28
5.Using the Ramp node9:30
6.Using the PSD node, tweaking textures in Photoshop20:07
7.Working with UV'S11:06
8.Creating a car paint shader9:13
9.Overview of Maya's lights9:01
10.Overview of Maya's shadows11:14
11.Light linking in Maya4:55
12.Controlling tessellation settings6:10
13.Using the Connection Editor6:25
14.Creating displaced geometry7:53


Animation
1.Organizing the scene9:30
2.Creating clusters for the exhaust6:01
3.Set Driven Key relationships5:07
4.Using Set Driven Keys for secondary animation6:57
5.Working with the Graph Editor6:30
6.Cycling the animation6:24
7.Creating and binding joints7:28
8.Path animation techniques6:32
9.Cameras and camera settings6:49
10.Using Paint Effects and interacting geometry4:59
11.Adding custom attributes3:55
12.Tweaking the animation6:48
13.Creating smoke using particles13:41
14.Sculpting the environment and tweaking the lights7:28
15.Creating a sky, doing a batch render13:35
16.Setting up the render layers4:55

Total Run Time:


9:13:00

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