Learning Maya is now easier than ever. Contains over 9 hours of project-based training. Perfect for beginner to intermediate users.Popular Highlights Include:
- Polygon Modeling
- NURBS Modeling
- Texturing
- Lighting
- Animation / Rigging
- Rendering
- UV Layout
- Hypershade
- Particle Simulations
- Environments
- Interface Overview
Lesson Outline:
Essentials | ||
1. | Training overview, setting up the Maya project | 4:34 |
2. | Working with camera and navigation | 7:03 |
3. | Using various views and panels | 8:19 |
4. | Exploring user interface elements | 13:27 |
5. | Viewing and shading geometry | 6:35 |
6. | QWERTY shortcuts | 10:12 |
7. | Channel box and Display Layer Editor | 8:59 |
8. | Modifying tool settings | 3:13 |
9. | Using the Attribute Editor | 9:34 |
10. | Using the Outliner and Hypergraph | 4:51 |
11. | Grouping vs. Parenting | 4:39 |
12. | Using Maya's Hotbox | 9:17 |
13. | Using Selection Masks | 3:23 |
14. | Creating and modifying a Shelf | 8:04 |
15. | Learning MEL scripting | 7:53 |
16. | Building custom Marking Menus | 11:29 |
17. | Understanding different surface types | 3:48 |
18. | Surface components | 9:49 |
Modeling | ||
1. | Setting up the image planes | 8:25 |
2. | Building the main engine | 12:01 |
3. | Using 'Duplicate' to build the fan blades | 10:40 |
4. | Working with lattices | 5:04 |
5. | Shaping surfaces using components | 12:30 |
6. | Display layers and sculpting | 6:31 |
7. | Modeling using Edge Extrude | 10:13 |
8. | Merging vertices, extruding faces and converting to sub-d's | 14:41 |
9. | Creasing sub-d surfaces | 10:44 |
10. | Extruding along a curve | 9:51 |
11. | Adding localized detail on sub-d surface | 7:17 |
12. | Shaping the gas tank with NURBS | 7:57 |
13. | Sculpting the fender with Surface Sculpt tool | 14:35 |
14. | Building the seats using Primitives and Deformers | 9:51 |
15. | Creating handle bars with curves | 8:13 |
16. | Lofting and revolving | 8:54 |
17. | Merging sub-d surfaces, intersecting surfaces | 15:20 |
Rendering | ||
1. | Hypershade overview | 5:02 |
2. | Applying shaders, exploring the Render View | 9:15 |
3. | Creating shader networks | 14:03 |
4. | Shading the Jet Bike | 6:28 |
5. | Using the Ramp node | 9:30 |
6. | Using the PSD node, tweaking textures in Photoshop | 20:07 |
7. | Working with UV'S | 11:06 |
8. | Creating a car paint shader | 9:13 |
9. | Overview of Maya's lights | 9:01 |
10. | Overview of Maya's shadows | 11:14 |
11. | Light linking in Maya | 4:55 |
12. | Controlling tessellation settings | 6:10 |
13. | Using the Connection Editor | 6:25 |
14. | Creating displaced geometry | 7:53 |
Animation | ||
1. | Organizing the scene | 9:30 |
2. | Creating clusters for the exhaust | 6:01 |
3. | Set Driven Key relationships | 5:07 |
4. | Using Set Driven Keys for secondary animation | 6:57 |
5. | Working with the Graph Editor | 6:30 |
6. | Cycling the animation | 6:24 |
7. | Creating and binding joints | 7:28 |
8. | Path animation techniques | 6:32 |
9. | Cameras and camera settings | 6:49 |
10. | Using Paint Effects and interacting geometry | 4:59 |
11. | Adding custom attributes | 3:55 |
12. | Tweaking the animation | 6:48 |
13. | Creating smoke using particles | 13:41 |
14. | Sculpting the environment and tweaking the lights | 7:28 |
15. | Creating a sky, doing a batch render | 13:35 |
16. | Setting up the render layers | 4:55 |
Total Run Time: | 9:13:00 |
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