Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, November 29, 2008
Digital Tutors - Introduction to XSI 7 (T0116)
Learn the fundamentals of Modeling, Texturing, Lighting, Animating, Rigging, Rendering, and a production-proven workflow to ICE. Contains nearly 7 hours of project-based training and time-saving techniques to working with XSI 7. Perfect for artists new to XSI and seeking a refresher.
Popular highlights include:
* In-depth Overview of XSI Interface
* Navigation and Tools
* Customizing User Experience
* Polygon Modeling Workflows
* Extruding Faces and Edges
* Extracting Geometry
* Assigning Materials and Textures
* Material Manager
* Creating Shader Networks with Render Tree
* Texture Layer Editor
* UV Projections and Sub-projections
* Creating Custom Shelves and Toolbars
* Rotoscope Preparation
* Lights and Shadow Types
* Creating ICE Tree Networks
* Applying Dynamic Forces to ICE Particles
* Building Particle Volume Shaders for Rendering
* Deformers
* Path Animation
* Parenting Objects
* Utilizing the Render Region
* Automating Animation with Linked Parameters
* Keying Panel to Create and Manipulate Keyframes
* Understanding the Operator Stack
Lesson Outline:
1. Setting up a project in XSI 6:04
2. Camera navigation controls and Interaction Models 9:03
3. Viewport display settings in XSI 13:34
4. Using camera memos and orthographic views 11:22
5. Manipulating geometry with XSI's Transform tools 5:50
6. Using the advanced features of the Transform tools 9:58
7. Customizing Transform tools for added control 8:03
8. Adjusting the center point of an object 6:20
9. Accessing geometry components in XSI 15:20
10. Using range and loop selections 5:14
11. Various methods of applying materials in XSI 8:45
12. Utilizing the Render Region tool 7:48
13. Using layers to organize objects in your scene 5:51
14. Using the Explorer in XSI 9:24
15. Working with operators and the Operator Stack 9:55
16. UV layout in XSI 11:58
17. Creating custom shelves and toolbars 6:18
18. Setting up Rotoscopes in XSI 5:46
19. Blocking in the pilot capsule for the racer 10:00
20. Making further refinements to the pilot capsule 9:55
21. Principles of polygon smoothing in XSI 9:07
22. Creating the canopy for the pilot capsule 8:31
23. Extracting polygons to create new geometry 10:03
24. Building the rear thrusters of the capsule 11:04
25. Blocking in main engine shape 8:53
26. Adding hard edges and creases to the engine 7:17
27. Final modifications to the main engine 4:03
28. Modeling additional parts of the engine 8:49
29. Modeling the lift wing for the main engine 5:22
30. Extracting wing flaps from main lift wing 6:17
31. Using Symmetry Maps to model the rear wing 6:52
32. Merging and bridging multiple objects 9:00
33. Extruding along curves to create fuel hoses 9:01
34. Applying materials to various parts of the racer 4:11
35. Using glossy reflections and transparency 6:09
36. Applying UVs to the engine 11:16
37. Healing the UVs on the engine 9:39
38. Applying color maps and bump maps to geometry 7:36
39. Building a color-shifting paint job in the Render Tree 6:31
40. Overview of light types in XSI 8:55
41. Exploring XSI's various shadow types 7:26
42. Setting up Linked Parameters for automatic animation 8:32
43. Various methods of adding keyframes in XSI 8:12
44. Understanding the Animation Editor 4:51
45. Creating ICE particles and dynamic forces 9:24
46. Adding additional forces to ICE particles 7:51
47. Building volume shaders for rendering ICE particles 13:12
48. Rendering images from the Render Manager 10:05
Total Run Time:
6:44:56
Labels:
Digital Tutors,
Publisher,
XSI 7
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