Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, November 29, 2008
Digital Tutors - Maya Modeling Techniques Werewolves (T0123)
Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
* Box Modeling Techniques
* Strategic Use of Edge Loops and Extruding Faces
* Drawing Edges with Split Polygon Tool
* Pushing and Pulling Points to Modify Shapes
* Symmetrical Modeling
* Using Interactive Sculpting to Quickly Create Volume
* Extruding and Rerouting Muscle Groups
* Reusing Geometry
* Adding Resolution Strategically
* Maintaining Model Contours
* Blocking in Geometry
* Adding Detail and Refining Geometry
* Using Deformers Shape Geometry
* Redirecting Edge Flow
* Maintaining Volume
Lesson Outline:
1. Introduction and project overview 1:06
2. Overview of project techniques 4:14
3. Overview of tools that will be used in this project 4:41
4. Setting up the reference images 3:02
5. Blocking out the torso 8:49
6. Blocking out the pelvis 7:04
7. Blocking out the upper leg 9:30
8. Blocking out the lower leg 18:21
9. Blocking out the foot 8:01
10. Building out the toes and claws 21:53
11. Blocking out the shoulder 5:21
12. Blocking out the arm 8:56
13. Blocking out the head 6:55
14. Shaping and smoothing the head 6:50
15. Blocking out the upper snout 4:37
16. Blocking out the lower snout 5:06
17. Adding resolution and shaping the head 6:41
18. Blocking out the ear 12:52
19. Blocking out the eye area 7:03
20. Building out the chest muscles 8:54
21. Building out the muscles of the shoulder 7:06
22. Building out the back muscles - trapezius 8:07
23. Building out the back muscles - latissimus dorsi 8:37
24. Building out the abdominal muscles 9:58
25. Building out the muscles of the upper leg 7:56
26. Building out the hamstring muscles 4:40
27. Building out the calf muscles 7:26
28. Building out the biceps and triceps 11:58
29. Building out the muscles of the forearm 7:17
30. Building the base of the hand 10:26
31. Adding fingers to the hand 23:13
32. Adding detail to the snout 6:44
33. Building the nose 9:34
34. Adding detail to the eye area 10:14
35. Building out the inner mouth structure and throat 12:00
36. Building the gums 12:18
37. Building and placing the teeth 14:50
38. Finishing the mouth structure and teeth 7:29
39. Building a tongue 4:57
40. Taking a step back: looking at the changes or fixes that can be made 19:16
41. A look at the finished werewolf 1:36
42. Conclusion 0:54
Total Run Time:
6:06:32
Labels:
Digital Tutors,
Maya,
Tutorial
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