Saturday, November 29, 2008

Digital Tutors - RealFlow and Maya Integration (T0135)




Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users.

Includes a trial version of RealFlow 3 (for PC only)

Popular highlights include:

* Importing Geometry to RealFlow
* Daemons
* Advanced Mesh Generation
* Keyframing in RealFlow
* Particle and Mesh Loaders
* Exporting Particles and Meshes
* Scene Setup in Maya
* mental ray Materials
* Photons
* Caustics
* Particle Expressions

Lesson Outline:

1. Introduction and project overview 2:25
2. Exploring the workflow of setting up geometry Maya and taking it into RealFlow 5:59
3. Creating a very realistic splashing water 22:42
4. Rendering the water splash in mental ray (part 1) 9:01
5. Rendering the water splash in mental ray (part 2) 12:52
6. Sandman (part 1): simulating particles that behave like dirt or sand to achieve the look of an object disintegrating into dust 8:29
7. Sandman (part 2): focusing on the particle movement to create the appearance of a disintegrating object 7:54
8. Sandman (part 3): finishing the particle simulation 12:10
9. Sandman (part 4): importing the particles for the Sandman into Maya and using Expressions to mimic the appearance of sand by randomizing color values on each particle 6:00
10. Sandman (part 5): applying shadowing effects to the sand particles and utilizing the velocity data contained in each RealFlow particle to generate false motion-blur effects 10:02
11. Splash to Logo (part 1): initial Maya setup of making a drop of liquid fall to the ground and splash into the shape of a particular logo 8:08
12. Splash to Logo (part 2): importing geometry into RealFlow and creating the water simulation 7:08
13. Splash to Logo (part 3): finalizing the effect of the splash and exporting the resulting mesh into Maya for rendering 11:35
14. Splash to Logo (part 4): bringing the splashing logo mesh from RealFlow into Maya and beginning the process of lighting the scene for the final render 6:41
15. Splash to Logo (part 5): adding the caustic effects and reflection attributes to the splashing liquid 8:58
16. Liquid Text (part 1): building the geometry for the letters in a way that will make it easier for us to fill them with liquid 14:51
17. Liquid Text (part 2): using RealFlow to fill the letters with liquid and completing the effect of liquid text 16:21
18. Liquid Text (part 3): generating the meshes for the liquid text and using mental ray for Maya to generate the final rendered sequence 12:01
19. Splashing Tomatoes (part 1): using Maya to set up an animation of two tomatoes colliding with each other 6:10
20. Splashing Tomatoes (part 2): using RealFlow to add splashing water that flies off the tomatoes when they collide 20:23
21. Splashing Tomatoes (part 3): taking the RealFlow meshes back into Maya and using mental ray to achieve a photorealistic render 15:53

Total Run Time:
3:55:00

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