Thursday, November 27, 2008

Gnomon - MEL for Effects Artists Mel Programming With Kevin Mannens



In MEL For Effects Artists, effects technical director Kevin Mannens offers an in-depth and hands-on dissertation on how to streamline and perfect your effects pipeline. This lecture demonstrates how to speed up your cloth workflow based on your production needs, streamline rigid body dynamics, workaround particle limitations, add functionality to Maya’s hair engine, and make your code more dynamic and productive in a harsh production environment.

Over 7 hours of lecture.

Chapter

01: Rigid Body Add-ons
02: Baking out Softbodies in a Blendshape
03: Particle Motion Paths
04: Speeding up Your Cloth Workflow
05: Dynamic Surface Constraints w/ Hair Follicles

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