Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, November 29, 2008
Digital Tutors - Mental Ray Nodes In Maya (T0126)
Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
* Overview of Common mental ray Materials
* Simulating Glass & Water with Dielectric Materials
* Setting up Dielectric-to-Dielectric Material Interactions
* Simulating Glossy Reflective Surfaces with DGS Material
* Generating Realistic Automotive Renders with Car Paint Phenomena
* Mimicking Light through Skin with Subsurface Scattering
* Creating Multi-node mental ray Shading Networks
* Controlling Texture Placement Using Rotational Matrices
* Overview of mental ray’s Procedural Textures
* Utilizing Maya’s Procedural Shaders in a mental ray Network
* Constructing Custom Phenomena
* Understanding the Various Types of Ambient Occlusion
* Applying Real-world Lighting Data to mental ray Lights
* Using mental ray Lights that Emit Color Based on Temperature
* Creating Caustic Effects with Photonic Materials
* Overview of mental ray's Architectural Material
* Generating Realistic Outdoor Renders Using Physical Sky Shader
* Maya 8.5 and higher is recommended for several lessons. Please see the outline.
Lesson Outline:
1. Introduction and project overview 1:39
2. Overview of common mental ray material attributes 6:16
3. Exploring the various light linking modes available to mental ray shaders 7:11
4. Looking at the specialized features of the Cook-Torrance mental ray shader 5:33
5. Overview of the shading properties for the mental ray Ward shader 5:38
6. Using the DGS material to create surfaces that require blurry reflections 9:12
7. Combining the Glossy Reflection material with other mental ray shaders 9:36
8. Exploring how the Dielectric Material can be used to simulate physically accurate glass and water 4:38
9. Setting up Dielectric-to-Dielectric material interactions to simulate a glass full of liquid 11:43
10. Using mental ray’s Car Paint shader to render realistic automobiles 13:25
11. Looking at how mental ray can simulate the effects of light as it passes through skin 14:22
12. Using the Sample Compositing nodes to expand the functionality of mental ray’s existing materials 7:30
13. Connecting 2D file textures into your mental ray shading networks 14:07
14. Customizing mental ray’s procedural textures and applying them to your objects 13:22
15. Setting up a mental ray shading network that is able to evaluate bump maps 10:54
16. Using the mental ray bump_map2 node as a simpler alternative to complex bump networks 5:40
17. Assigning 2D textures to various parts of the conference room geometry 9:13
18. Creating a procedural shading network to add the stitch pattern in the chairs 8:51
19. Exporting multi-node shading networks as a single Phenomena node 11:18
20. Loading a mental ray Phenomena into Maya as a custom shader 8:09
21. Exploring how Ambient Occlusion can be used to add soft indirect shadows to your renders 11:23
22. Using Reflective Ambient Occlusion to get different types of indirect shadows 5:11
23. Using Environment Ambient Occlusion to add color into your Ambient Occlusion render 3:45
24. Overview of some of the common mental ray light shaders that can be applied to your Maya lights 7:44
25. Using the Photometric light shader to import real-world light data from various lighting manufacturers 3:52
26. Exploring the Blackbody and CIE_D light shaders, which emit light color based on temperature 4:56
27. Setting up a depth-of-field lens shader to your camera to add depth to your renders 4:54
28. Creating caustic light patterns using mental ray’s photonic materials 9:45
29. Overview of mental ray’s new architectural material that has the capability to simulate many different material types 7:29
30. Looking at mental ray’s Round Corners material, which can bevel an objects edges at render time 5:16
31. Using the new Physical Sky shader to create very realistic outdoor renders 6:21
Total Run Time:
4:08:53
Labels:
Digital Tutors,
Maya,
Tutorial
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