Saturday, November 29, 2008

Digital Tutors - Mental Ray In Maya Rendering Workflow (T0125)




Add stunning detail and visual depth to your work and easily learn the fundamentals of rendering with mental ray in Maya. Contains over 3 hours of project-based training. Perfect for beginner and intermediate users.

Popular highlights include:

* Global Illumination
* Emitting GI Photons from Lights
* Photon Falloff, Intensity, and Count
* Final Gather
* Mixing FG/GI Effects
* Image-based lighting (HDR)
* Creating HDR images
* Caustics
* Subsurface Scattering (skin)
* MR_fast_skin shader
* Ambient Occlusion
* Light Baking
* HDR Light Baking
* Dielectric
* DGS
* Participating Media
* Phenomena
* Passes
* Overview of mental ray materials

Lesson Outline:

1. Introduction and project overview 2:35
2. Using Global Illumination and understanding how Global Illumination photons work 12:41
3. Understanding Final Gather and exploring Final Gather techniques 12:47
4. Storing, reusing, and visualizing Final Gather maps 11:18
5. Combining Global Illumination and Final Gather effects in your scenes 9:23
6. Using image-based lighting to achieve photorealistic renders in mental ray 17:39
7. Exploring techniques to help avoid Final Gather flickering in animated scenes 10:18
8. Using caustic photons to achieve realistic light refraction patterns in glass objects 16:53
9. Exploring mental ray attributes found in your Maya shaders, such as Scatter, Reflection Blur, and Refraction Blur 8:51
10. Exploring the properties and uses of mental ray's DGS material 7:25
11. Using the mental ray Dielectric material and Dielectric Photon shader to simulate physically accurate glass and liquids 8:11
12. Exploring mental ray's Car Paint shader 13:25
13. Using mental ray's Subsurface Scattering nodes to simulate the way light passes through skin 14:21
14. Using the Ambient Occlusion node in mental ray to simulate soft indirect shadowing effects 9:01
15. Using the Batch Bake function to bake lighting and shadowing information onto your object's texture maps 4:23
16. Working with Participating Volumes in mental ray to simulate smoke and fog effects in your scenes 9:05
17. Using Maya's built-in Render Layers to render out multiple passes of your Maya scene for compositing purposes 9:41
18. Creating a mental ray Phenomenon (part 1) 10:51
19. Creating a mental ray Phenomenon (part 2) 14:43

Total Run Time:
3:23:0

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