Saturday, November 29, 2008

Digital Tutors - Introduction To Rigging In 3dsmax (T0112)


Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.

Popular highlights include:

* Reference Coordinate System
* Choosing an Axis Order for Control Objects
* Custom Toolbars
* Customizing Quad Menus
* Layers
* Expressions
* Wired Parameters
* Forward Kinematics vs. Inverse Kinematics
* List Controllers
* Position Constraint
* LookAt Constraint
* Orientation Constraint
* Link Constraint
* Control Objects
* Control Object Reservoir
* Bone Tools
* Mirroring Bones
* Scaling Bones
* The IK Solvers of Max
* Creating an FK Spline Rig
* IK FK Snapping
* Skin Modifier
* Morpher Modifier
* Skin Morph Modifier
* Skin Wrap Modifier
* Rigging Techniques
* Custom Parameters
* Smooth and Rigid Skinning
* Painting Weights
* Weight Tool and Weight Table
* Mirroring Envelopes
* Exporting Envelopes
* Angle Deformers
* Quick and Easy Muscles with Bones
* Selection Sets

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