Saturday, November 29, 2008

Digital Tutors - Female Android Modeling In Maya (T0105)




Learn how to create photorealistic organic and non-organic models with over 7 hours of self-paced training. Ideal for intermediate users.Popular highlights include:

  • Polygon Modeling

  • Sub-D Modeling

  • High Dynamic Range Images (HDRI)

  • Displacement Mapping

  • Shader Network Creation

  • Subdivision Creasing

  • UV Layout

  • Texturing

  • Rendering in mental ray

  • Texture Creation in Photoshop


Lesson Outline:





















































































































































































































1.Introduction and project overview1:31
2.Setting up the Project5:23
3.Building the Foot / Boot10:06
4.Converting the Foot to Sub-D's6:50
5.Creating the Ankle Joints6:42
6.Adding Final Tweaks to the Boot5:21
7.Building Lower Legs13:22
8.Building the Upper Legs15:23
9.Adding the Knee and Hip Joints8:04
10.Building the Forearms11:01
11.Building the Upper Arms15:25
12.Building the Elbow Joints6:54
13.Building the Hand12:31
14.Refining the Shape of the Hand12:22
15.Building a Finger and the Wrist17:36
16.Building the Rest of the Fingers11:08
17.Building the Breast for the Torso8:54
18.Building the Rough Shape for the Torso11:38
19.Splitting and Refining the Torso13:33
20.Mirroring the Torso14:30
21.Building the Lower Torso13:23
22.Building the Face Profile16:17
23.Building the Nose and Eye Sockets10:06
24.Refining the Shape of the Eye Sockets8:37
25.Assembling Other Sections of the Face14:30
26.Creating the Brows and the Nostrils9:26
27.Building the Other Half of the Face and Fixing the Seams12:32
28.Finishing the Faceplate7:44
29.Building the Main Heat Sink14:38
30.Building the Smaller Heat Sinks15:00
31.Building the Neck9:13
32.Building the Neck Joints5:02
33.Building the Connecting Pieces for the Neck Joints11:30
34.Cleaning up the Scenes11:25
35.Assembling the Body Parts9:54
36.Building the Shoulder and Hip Joints14:17
37.Creating a Shader and Assigning Materials13:44
38.Converting Some Body Parts to Polygons6:16
39.Lighting and Rendering10:47
40.Finalizing the Lighting and Rendering13:15
41.Bonus: Using Shading Networks9:14

Total Run Time:


7:39:0

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