Learn how to create photorealistic organic and non-organic models with over 7 hours of self-paced training. Ideal for intermediate users.Popular highlights include:
- Polygon Modeling
- Sub-D Modeling
- High Dynamic Range Images (HDRI)
- Displacement Mapping
- Shader Network Creation
- Subdivision Creasing
- UV Layout
- Texturing
- Rendering in mental ray
- Texture Creation in Photoshop
Lesson Outline:
1. | Introduction and project overview | 1:31 |
2. | Setting up the Project | 5:23 |
3. | Building the Foot / Boot | 10:06 |
4. | Converting the Foot to Sub-D's | 6:50 |
5. | Creating the Ankle Joints | 6:42 |
6. | Adding Final Tweaks to the Boot | 5:21 |
7. | Building Lower Legs | 13:22 |
8. | Building the Upper Legs | 15:23 |
9. | Adding the Knee and Hip Joints | 8:04 |
10. | Building the Forearms | 11:01 |
11. | Building the Upper Arms | 15:25 |
12. | Building the Elbow Joints | 6:54 |
13. | Building the Hand | 12:31 |
14. | Refining the Shape of the Hand | 12:22 |
15. | Building a Finger and the Wrist | 17:36 |
16. | Building the Rest of the Fingers | 11:08 |
17. | Building the Breast for the Torso | 8:54 |
18. | Building the Rough Shape for the Torso | 11:38 |
19. | Splitting and Refining the Torso | 13:33 |
20. | Mirroring the Torso | 14:30 |
21. | Building the Lower Torso | 13:23 |
22. | Building the Face Profile | 16:17 |
23. | Building the Nose and Eye Sockets | 10:06 |
24. | Refining the Shape of the Eye Sockets | 8:37 |
25. | Assembling Other Sections of the Face | 14:30 |
26. | Creating the Brows and the Nostrils | 9:26 |
27. | Building the Other Half of the Face and Fixing the Seams | 12:32 |
28. | Finishing the Faceplate | 7:44 |
29. | Building the Main Heat Sink | 14:38 |
30. | Building the Smaller Heat Sinks | 15:00 |
31. | Building the Neck | 9:13 |
32. | Building the Neck Joints | 5:02 |
33. | Building the Connecting Pieces for the Neck Joints | 11:30 |
34. | Cleaning up the Scenes | 11:25 |
35. | Assembling the Body Parts | 9:54 |
36. | Building the Shoulder and Hip Joints | 14:17 |
37. | Creating a Shader and Assigning Materials | 13:44 |
38. | Converting Some Body Parts to Polygons | 6:16 |
39. | Lighting and Rendering | 10:47 |
40. | Finalizing the Lighting and Rendering | 13:15 |
41. | Bonus: Using Shading Networks | 9:14 |
Total Run Time: | 7:39:0 |
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