Video Tutorial, 3d Model, PSD Template and other resources of reference for 3d Artist
Saturday, November 29, 2008
Digital Tutors - Sculpting Caricatures in ZBrush 3 (T0137)
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration.
Popular highlights include:
* Exaggerating Key Features
* Working with Subtool Master
* Posing Models with Transpose Master
* Merging Subtools
* Creating Clothing using Topology
* Redrawing Facial Topology
* Blocking Out Geometry with ZSpheres
* Creating Adaptive Skins
* Projecting Detail into Adaptive Skins
* Extracting Geometry to Create Accessories
* Creating Layered Compositions
* Painting with Depth
* Painting over Composition
* Sculpting Facial Features
* Changing ZSphere Resolution
* Working from Reference Art
* Building Teeth and Eyes from Primitives
* Appending Subtools
* Painting Hair
* Baking and Merging Layers
Lesson Outline:
1. Exploring caricatures 4:18
2. Building the body with ZSpheres 13:18
3. Adding the hands 11:37
4. Creating an adaptive skin 5:27
5. Shaping the basic forms of the head and body 11:03
6. Sculpting facial features 12:38
7. Refining the facial features 10:37
8. Finishing the facial features 13:20
9. Sculpting the hands 11:27
10. Sculpting detail on the body 12:25
11. Preparing a topology mesh 4:30
12. Setting up a topology session 4:09
13. Redrawing the facial topology 11:20
14. Refining the facial topology 10:55
15. Finishing the facial topology 10:49
16. Projecting sculpted detail into a new mesh 5:53
17. Refining detail on the face 13:23
18. Finishing the facial details 16:17
19. Drawing out the dress using topology 7:30
20. Finishing the dress and adding it as a SubTool 7:26
21. Building the teeth with primitives 9:02
22. Building the eyes with primitives 6:32
23. Adding teeth and eyes as SubTools 9:28
24. Building the shoes using Extract 17:59
25. Adding eyebrows and eyelashes 9:30
26. Creating a rough pose using Transpose Master 17:15
27. Cleaning up and extending the pose 9:54
28. Creating base hair geometry 16:23
29. Adding a material to the skin 4:50
30. Painting detail into the skin 9:26
31. Adding a satin material to the dress 3:27
32. Texturing the eyes 8:06
33. Adding materials to the teeth, shoes and hair 3:20
34. Making last minute sculpting changes 11:14
35. Finishing the character sculpt 12:55
36. Setting up a document for the final image 6:14
37. Changing the lighting and painting the layers 6:58
38. Merging layers and baking depth information 2:21
39. Painting the hair in 2D 6:58
40. Adding final 2D touches 5:07
Total Run Time:
6:15:20
Labels:
Digital Tutors,
Maya,
Tutorial
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