Saturday, November 29, 2008

Digital Tutors - Rendering with Maya Toon (T0136)



Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users.


Popular highlights include:


* Custom Toon Shaders
* Shader Network Creation
* Toon Outlines
* Toon Outline Attributes
* Paint Effects
* Converting Toon to Polygons
* Crosshatching and Stippling
* Particle Dynamics
* Profile Lines
* Border Lines
* Creases
* Intersection Lines


Lesson Outline:


1. Introduction and project overview 1:25
2. Using the Solid Color toon shader 2:15
3. Using the Light Angle Two Tone shader 3:22
4. Using the Shaded Brightness Two Tone shader 4:08
5. Using the Shaded Brightness Three Tone shader 1:37
6. Using the Dark Profile shader 4:47
7. Using the Rim Light Fill shader 2:53
8. Using the Circle Highlight Fill shader 2:37
9. Introduction to the Ramp shader 9:53
10. Working with transparency and incandescence in the Ramp shader 5:35
11. Working with Ambient Color, Bump Mapping and Forward Scatter 6:01
12. Adjusting the specularity attributes on the Ramp shader 5:43
13. Working with Reflectivity and Environment attributes 5:06
14. Using shadow controls on the Ramp shader 4:01
15. Building your own Three Tone Automated shader 5:05
16. Modifying the Three Tone shader to a Four Tone Automated shader 7:41
17. Creating a custom shader network for a banded look 4:09
18. Overview of Maya Toon Lines 6:58
19. Introduction to the basic attributes of the pfxtoon node 11:58
20. Working with Profile Lines and their attributes 4:52
21. Adjusting the Border Line attributes 5:53
22. Creating wireframe render effects using Crease Lines 6:54
23. Setting up intersection lines between multiple surfaces 5:55
24. Customizing the line width using Curvature Based Width Scaling 5:49
25. Working with Screenspace Width Control 3:32
26. Using a Paint Effects brush on the toon outline 4:38
27. Using the Modifier on the toon outlines 3:39
28. Using the 3D Paint Tools to paint attribute values 2:57
29. Creating a cartoon sun 3:31
30. Stacking multiple toon outlines 3:53
31. Creating a streak effect on the character 4:51
32. Painting the toon outline to match the surface of the object 10:12
33. Working with particles and toon outlines 5:28
34. Using intersection lines to create particle generators 4:16
35. Creating a custom crosshatch toon shader 7:28
36. Building a Stipple toon shader 8:19
37. Project Part 1: building the shaders for the character’s skin and clothes 7:43
38. Project Part 2: creating shaders for the boots and hair 6:00
39. Project Part 3: building the toon eyes 8:11
40. Project Part 4: building the toon outlines for the character 9:05
41. Tips / Tricks: working with toon and multiple cameras 7:00
42. Tips / Tricks: rendering fluids with toon rendering 2:27


Total Run Time:
3:48:07

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