Saturday, November 29, 2008

Digital Tutors - Introduction to Mantra in Houdini (T0110)




Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra.Popular highlights include:

  • Mantra Overview

  • Working with Shaders

  • Rendering Methods

  • Environment Lights

  • Rendering in Passes

  • Rendering Multiple Channels

  • Deep Raster Output

  • Rendering to Different Files

  • Micropolygon Rendering

  • Raytracing

  • Physically Based Rendering

  • Global Illumination Techniques

  • Path-tracing

  • Final Gather

  • Ambient Occlusion

  • Image-based Lighting

  • Caustics

  • Shadows

  • Geometry Shaders

  • Outline Rendering with Wren

  • Volumetric Rendering

  • Mantra Archive

  • Depth of Field

  • 3D Motion Blur

  • Transform Motion Blurs

  • Deformation Motion Blurs

  • Velocity Motion Blurs

  • Compositing Techniques


Lesson Outline:













































































































































































1.Introduction and Project Overview1:45
2.Working with project files4:02
3.CRendering basics8:02
4.Rendering image sequences7:41
5.Using Mplay7:07
6.Using mcp4:48
7.Rendering extra channels8:51
8.Rendering planes to separate files3:50
9.Compositing deep/shallow outputs7:20
10.Rendering in passes9:47
11.Compositing and matte shading6:10
12.Rendering with Takes4:41
13.Adding shadows and creating a shadow pass5:34
14.Completing and rendering a shadow pass10:02
15.Depth of Field effects7:17
16.Motion Blur: Transformation6:37
17.Motion Blur: Deformation5:50
18.Motion Blur: Velocity5:06
19.Velocity Blur Tricks7:14
20.Micropolygon Rendering engine9:17
21.Raytrace engine5:34
22.Physically Based Rendering engines8:40
23.Converting to RAT files4:48
24.Ambient Occlusion9:25
25.Image-Based Lighting5:07
26.GI Path-tracing5:07
27.GI Cache and Final Gather6:29
28.Adding Caustic effects to the render7:04
29.Editing shaders and lighting for a better Caustic pass8:11
30.Outline rendering3:01
31.Building and rendering clouds using volumetric system6:17
32.Converting the geometry into a volume using Metaballs8:10
33.Mantra archiving3:51

Total Run Time:


3:33:01

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