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Saturday, November 29, 2008
Digital Tutors - Mental Ray Workflows in Maya - Final Gather (T0128)
Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains over 2 hours of project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists.
Popular highlights include:
* Final Gather Overview
* Scene Management
* Controlling Number of FG Points
* Controlling Number of Rays Cast by FG Points
* Controlling Final Gather Intensity
* Altering Final Gather Falloff Rates
* Final Gather Diagnostics
* Map Visualizer to View FG Points in Viewport
* Storing and Re-using Final Gather Point Data
* Final Gather Filter Size
* Adding Secondary Diffuse Bounces
* FG Trace Depth with Transparent Surfaces
* Final Gather Overrides on Objects
* Controlling Material Interaction with Final Gather
* Practical Lighting Exercises
Lesson Outline:
1. Overview of Final Gather in mental ray 4:39
2. Enabling Final Gather in your renders 9:19
3. Altering an object's Irradiance values 6:38
4. Understanding Final Gather Accuracy 6:49
5. Adjusting the density and distribution of Final Gather points 6:36
6. Altering the intensity of Final Gather light contribution 5:22
7. Saving and re-using Final Gather point data 12:21
8. Using Min/Max radius settings to smooth Final Gather results 11:58
9. Adjusting the Final Gather Filter attributes 5:03
10. Using Falloff to control Final Gather distance 4:19
11. Using Final Gather Trace Depth with transparent surfaces 7:34
12. Adding secondary Final Gather diffuse bounces 8:00
13. Enabling Final Gather effects on a per-object basis 7:07
14. Applying Final Gather Overrides to individual objects 6:45
15. Practical Lighting Exercise (part 1) 12:28
16. Practical Lighting Exercise (part 2) 16:40
Total Run Time:
2:11:38
Labels:
Digital Tutors,
Maya,
Tutorial
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