Monday, November 24, 2008

Gnomon Workshop - Modeling Human Head (T0083)

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This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube.

In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.

3 hours of lecture.

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