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Saturday, November 29, 2008
Digital Tutors - Maya Modeling Techniques Automotive (0121)
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for Film, Games, Commercials, and Automotive Design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques.
Popular highlights include:
* Establishing Automotive Line Flow
* Creating NURBS Curve Framework
* Modeling Contoured Panels
* Adding Sub-D Resolution
* Avoiding Creases and Dents with Edge Spacing
* Adding Scoops to Curves Surfaces
* Extracting Useful Geometry
* Mirroring Detail
* Troubleshooting Common Edge Loop Issues
* Creative Uses of Extrusions
* Converting Between Geometry
* Moving Points Along Normals
* Adding Tire Tread with Bump Maps
* Modeling using Deformers
* HDR Lighting Setup
* mental ray Shading Techniques
* Automotive Terminology and Concepts
Lesson Outline:
1. Introduction and project overview 1:28
2. Overview of project techniques 2:03
3. Drawing out significant curves along body (part 1) 10:31
4. Drawing out significant curves along body (part 2) 8:17
5. Drawing out significant curves along body (part 3) 12:09
6. Drawing out significant curves along body (part 4) 19:59
7. Modifying curves to prepare for surface creation 14:44
8. Creating NURBS panels from curves (part 1) 12:30
9. Creating NURBS panels from curves (part 2) 11:57
10. Converting panels to polygons 7:27
11. Building large scoop on side of car 12:31
12. Modeling lower scoops 8:55
13. Adding subd resolution to door and side panels (part 1) 10:46
14. Adding subd resolution to door and side panels (part 2) 13:45
15. Adding subd resolution to door and side panels (part 3) 7:26
16. Adding some thickness to bottom of body 6:13
17. Extracting headlight cover and well 11:54
18. Cutting out body panels 14:58
19. Adding thickness to body panels 11:19
20. Continuing to add thickness to the body panels 14:21
21. Cutting out the headlight panel 16:20
22. Extruding in scoops on the front end 14:33
23. Building out the bottom of the bumper 7:04
24. Mirroring the front end 4:00
25. Building the grill 10:58
26. Mirroring back end and bridging the gaps 8:38
27. Filling in back end geometry 8:54
28. Drawing out edges to prepare for extrusion 4:42
29. Extruding in sections of the back end 20:04
30. Adding subd resolution to back end 9:49
31. Creating hood geometry 7:37
32. Cutting out the hood 4:03
33. Adding thickness to the hood geometry 6:16
34. Building scoop into hood and adding resolution 7:39
35. Modeling trunk 5:01
36. Adding trunk detail 3:01
37. Adding pieces to the side of the trunk 4:38
38. Attaching the a-pillar to the roof and cutting out the door 11:46
39. Adding a scoop to the roof 12:50
40. Modeling the b-pillar 4:42
41. Adding thickness and resolution to side pieces 6:17
42. Building window geometry using existing curves 6:54
43. Adding circular detail to b-pillar 9:05
44. Building the headlights 13:01
45. Adding a spoiler 10:24
46. Building taillights and rear panels 8:53
47. Adding detail to exhaust panel and adding pipes 12:41
48. Modeling the bottom piece for the back end 6:06
49. Adding the fins 12:00
50. Fitting the windshield and backlight into the car 5:25
51. Starting the backlight vent housing 5:06
52. Finishing out the backlight vent by adding slats 10:07
53. Building a tire and rim 11:14
54. Modeling the wheel's spokes 13:37
55. Building the brake disc and caliper 9:38
56. Mirroring panels and wheels 3:05
57. Building an undercarriage 11:32
58. Modeling the side mirrors 11:56
59. Adding windshield wipers and reflectors 18:30
60. Setting up HDR lighting 8:41
61. Using mental ray shaders to create a realistic look 10:30
62. Conclusion 1:29
Labels:
Digital Tutors,
Maya,
Tutorial
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